Idyllic Grange

Idyllic Grange

Land — Plains

How we read this card

({T}: Add {W}.)
This land enters tapped unless you control three or more other Plains.

static —

When this land enters untapped, put a +1/+1 counter on target creature you control.

triggered — puts a counter on it

Causes: put a counter on a creature.

Cares about: nothing.

Works well with

a Plains enters the battlefield — 72 cards in the game can cause this (Idyllic Grange is one).

When Idyllic Grange enters:

  1. Koth of the Homestead — puts a counter on a creature
  2. Staff of the Sun Magus — gains you 1 life

a land enters the battlefield — 1,560 cards in the game can cause this (Idyllic Grange is one).

When Idyllic Grange enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Idyllic Grange is one).

When a creature gets a counter thanks to Idyllic Grange:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

31 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Idyllic Grange is one).

  1. All Will Be One — When a creature gets a counter thanks to Idyllic Grange, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.