Lacerate Flesh

Sorcery

Produces: a creature dealing noncombat damage, a Blood artifact token being created, a Blood artifact token entering the battlefield.

Cares about: nothing.

Partners

39 cards can cause a Blood token being created.

  1. Voldaren Bloodcaster // Bloodbat Summoner — When Lacerate Flesh makes a Blood token, Voldaren Bloodcaster // Bloodbat Summoner triggers

933 cards can cause an artifact token being created.

  1. Worldwalker Helm — When Lacerate Flesh makes a Blood token, Worldwalker Helm doubles the tokens

1,089 cards can cause an artifact entering the battlefield.

  1. Battered Golem — When a Blood enters thanks to Lacerate Flesh, Battered Golem untaps itself
  2. Tezzeret, Cruel Captain — When a Blood enters thanks to Lacerate Flesh, Tezzeret, Cruel Captain puts a counter on a permanent
  3. Grinding Station — When a Blood enters thanks to Lacerate Flesh, Grinding Station untaps itself

1,201 cards can cause an artifact, battle, enchantment or planeswalker entering the battlefield.

  1. Builder's Talent — When a Blood enters thanks to Lacerate Flesh, Builder's Talent puts counters on a permanent

3,016 cards can cause anything dealing noncombat damage.

  1. Goldnight Castigator — When a creature deals noncombat damage thanks to Lacerate Flesh, Goldnight Castigator doubles the damage
  2. Fear of Burning Alive — When a creature deals noncombat damage thanks to Lacerate Flesh, Fear of Burning Alive deals that amount damage
  3. Sun Droplet — When a creature deals noncombat damage thanks to Lacerate Flesh, Sun Droplet puts that many counters on a permanent

3,520 cards can cause a token entering the battlefield.

  1. Leonardo, the Balance — When a Blood enters thanks to Lacerate Flesh, Leonardo, the Balance puts +1/+1 counters on a creature
  2. Cloakwood Swarmkeeper — When a Blood enters thanks to Lacerate Flesh, Cloakwood Swarmkeeper puts counters on a permanent
  3. Woodland Champion — When a Blood enters thanks to Lacerate Flesh, Woodland Champion puts that many counters on a permanent

3,521 cards can cause a token being created.

  1. Mirkwood Bats — When Lacerate Flesh makes a Blood token, Mirkwood Bats costs each opponent 1 life
  2. Lucy MacLean, Positively Armed — When Lacerate Flesh makes a Blood token, Lucy MacLean, Positively Armed makes a token
  3. Rosie Cotton of South Lane — When Lacerate Flesh makes a Blood token, Rosie Cotton of South Lane puts a counter on a permanent

4,081 cards can cause an artifact or creature entering the battlefield.

  1. Weftstalker Ardent — When a Blood enters thanks to Lacerate Flesh, Weftstalker Ardent deals 1 damage
  2. Haliya, Guided by Light — When a Blood enters thanks to Lacerate Flesh, Haliya, Guided by Light gains you 1 life

4,138 cards can cause an artifact, creature or enchantment entering the battlefield.

  1. Confusion in the Ranks — When a Blood enters thanks to Lacerate Flesh, Confusion in the Ranks triggers

4,146 cards can cause an artifact, battle, creature, enchantment or planeswalker entering the battlefield.

  1. Brainstealer Dragon — When a Blood enters thanks to Lacerate Flesh, Brainstealer Dragon costs each opponent life

5,358 cards can cause anything entering the battlefield.

  1. Era of Innovation — When a Blood enters thanks to Lacerate Flesh, Era of Innovation adds mana
  2. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — When a Blood enters thanks to Lacerate Flesh, Emet-Selch, Unsundered // Hades, Sorcerer of Eld draws you 1 card
  3. Lagrella, the Magpie — When a Blood enters thanks to Lacerate Flesh, Lagrella, the Magpie puts two counters on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →