Lair of the Hydra

Lair of the Hydra

Land

How we read this card

If you control two or more other lands, this land enters tapped.

static —

Add {G}.

activated {T} — adds 1 mana

Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.

activated {X}{G} — turns something into a creature

Causes: nothing.

Cares about: nothing.

Works well with

a land enters the battlefield — 1,560 cards in the game can cause this (Lair of the Hydra is one).

When Lair of the Hydra enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.