Mastermind's Acquisition

Mastermind's Acquisition

Sorcery

Mana cost: {2}{B}{B}

How we read this card

Search your library for a card, put it into your hand, then shuffle.

on-cast — searches a library

on-cast —

Put a card you own from outside the game into your hand.

Causes: you face a dilemma, search your library, shuffle a library.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Mastermind's Acquisition is one).

When Mastermind's Acquisition poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a sorcery is cast — 3,720 cards in the game can cause this (Mastermind's Acquisition is one).

When Mastermind's Acquisition is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Mastermind's Acquisition is one).

When Mastermind's Acquisition is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.