Nesting Grounds

Nesting Grounds

Land

How we read this card

Add {C}.

activated {T} — adds 1 mana

Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

activated {1}, {T} —

activated {1}, {T} — puts counters on it

Causes: remove a counter from anything, put a counter on anything.

Cares about: nothing.

Works well with

a land enters the battlefield — 1,560 cards in the game can cause this (Nesting Grounds is one).

When Nesting Grounds enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Nesting Grounds is one).

When a permanent gets a counter thanks to Nesting Grounds:

  1. Aether Revolt — deals that much damage
  2. Territorial Gorger — gets +2/+2
  3. Fabrication Module — puts a counter on a creature
  4. All Will Be One — deals that much damage

4 other cards care about it too. These are the ones with the most connections.