Recross the Paths

Recross the Paths

Sorcery

Mana cost: {2}{G}

How we read this card

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand.

on-cast —

on-cast —

on-cast — bounce

Causes: put a land onto the battlefield, clash, anything leaves the battlefield.

Cares about: nothing.

Works well with

you clash — 29 cards in the game can cause this (Recross the Paths is one).

When Recross the Paths clashes:

  1. Rebellion of the Flamekin — makes a token
  2. Entangling Trap — taps a creature an opponent controls

a land enters the battlefield — 1,560 cards in the game can cause this (Recross the Paths is one).

When a land enters thanks to Recross the Paths:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Recross the Paths is one).

When Recross the Paths is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Tetsuko Umezawa, Pursuer — gets +1/+1
  5. Thor, God of Thunder — deals that spell's mana value damage
  6. Blood Funnel — sacrifices a creature

428 other cards care about it too. These are the ones with the most connections.