Sakashima's Will

Sakashima's Will

Sorcery

Mana cost: {3}{U}

How we read this card

Choose one. If you control a commander as you cast this spell, you may choose both instead.

on-cast —

Target opponent chooses a creature they control. You gain control of it.

on-cast —

Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

on-cast — copies a permanent

Causes: you face a dilemma, take control of a creature, copy a creature.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Sakashima's Will is one).

When Sakashima's Will poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a sorcery is cast — 3,720 cards in the game can cause this (Sakashima's Will is one).

When Sakashima's Will is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Sakashima's Will is one).

When Sakashima's Will is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.