Seismic Sense

Seismic Sense

Sorcery — Lesson

Mana cost: {G}

How we read this card

Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

on-cast — searches a library

Causes: nothing.

Cares about: nothing.

Works well with

a sorcery is cast — 3,720 cards in the game can cause this (Seismic Sense is one).

When Seismic Sense is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Seismic Sense is one).

When Seismic Sense is cast:

  1. Windrider Wizard — draws you 1 card
  2. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  3. Relic Amulet — puts a charge counter on itself
  4. Rockslide Sorcerer — deals 1 damage
  5. Umara Wizard // Umara Skyfalls — grants flying
  6. Alania, Divergent Storm — makes an opponent draw 1 card
  7. Umara Mystic — gets +2/+0
  8. Master of Winds — triggers

4 other cards care about it too. These are the ones with the most connections.