Sejiri Steppe

Sejiri Steppe

Land

How we read this card

This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.

triggered — grants a keyword

Add {W}.

activated {T} — adds 1 mana

Causes: nothing.

Cares about: nothing.

Works well with

a land enters the battlefield — 1,560 cards in the game can cause this (Sejiri Steppe is one).

When Sejiri Steppe enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.