Sunken Citadel

Sunken Citadel

Land — Cave

How we read this card

This land enters tapped. As it enters, choose a color.
Add one mana of the chosen color.

activated {T} — adds 1 mana

Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

activated {T} — adds 2 mana

Causes: nothing.

Cares about: nothing.

Works well with

a Cave enters the battlefield — 18 cards in the game can cause this (Sunken Citadel is one).

  1. Bat Colony — When Sunken Citadel enters, Bat Colony puts a counter on a creature

a Cave it grants abilities to — 21 cards in the game can cause this.

  1. Forgotten Monument — Forgotten Monument gives Sunken Citadel an extra ability

20 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Sunken Citadel is one).

When Sunken Citadel enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.