edhseer Commander synergy, explained
Artifact — Equipment
Mana cost: {2}
Equipped creature gets +1/+2.
static — gives +1/+2
Equip {2}
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
triggered — brings a card back
triggered —
Causes: put anything onto the battlefield, anything leaves a graveyard, a creature becomes attached.
Cares about: a creature enters the battlefield.
an artifact leaves a graveyard — 233 cards in the game can cause this (Sword of the Meek is one).
1 other card cares about it too. These are the ones with the most connections.
a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Sword of the Meek is one).
an Equipment enters the battlefield — 658 cards in the game can cause this (Sword of the Meek is one).
When Sword of the Meek enters:
5 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Sword of the Meek is one).
When Sword of the Meek leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (Sword of the Meek is one).
When Sword of the Meek is cast:
271 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Sword of the Meek is one).
When Sword of the Meek enters:
an artifact it grants abilities to — 4,531 cards in the game can cause this.
4,530 other cards cause it too. These are the ones with the most connections.
an artifact it applies untap to — 4,531 cards in the game can cause this.
4,530 other cards cause it too. These are the ones with the most connections.
an artifact enters the battlefield — 4,643 cards in the game can cause this (Sword of the Meek is one).
When Sword of the Meek enters:
55 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Sword of the Meek is one).
When Sword of the Meek enters:
39 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Sword of the Meek is one).
When Sword of the Meek is cast:
10 other cards care about it too. These are the ones with the most connections.