Tentative Connection

Tentative Connection

Sorcery

Mana cost: {3}{R}

How we read this card

This spell costs {3} less to cast if you control a creature with menace.

on-cast — costs 3 less

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

on-cast —

on-cast — untaps a permanent

on-cast — grants haste

Causes: take control of a creature, untap a creature.

Cares about: nothing.

Works well with

a creature untaps — 519 cards in the game can cause this (Tentative Connection is one).

  1. Fishing Pole — When a creature untaps thanks to Tentative Connection, Fishing Pole triggers

a sorcery is cast — 3,720 cards in the game can cause this (Tentative Connection is one).

When Tentative Connection is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Tentative Connection is one).

When Tentative Connection is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.