Undercity Upheaval

Undercity Upheaval

Sorcery

Mana cost: {1}{G}{G}

How we read this card

Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

on-cast — puts counters on it

on-cast — grants a keyword

Causes: put a counter on a creature.

Cares about: a creature in a graveyard.

Works well with

a creature gets a counter — 2,691 cards in the game can cause this (Undercity Upheaval is one).

When a creature gets a counter thanks to Undercity Upheaval:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

31 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Undercity Upheaval is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard, and Undercity Upheaval gets bigger
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard, and Undercity Upheaval gets bigger
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard, and Undercity Upheaval gets bigger
  4. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard, and Undercity Upheaval gets bigger
  5. Foot Chopper — Foot Chopper puts cards into the graveyard, and Undercity Upheaval gets bigger
  6. Blasting Station — Blasting Station puts cards into the graveyard, and Undercity Upheaval gets bigger
  7. Tainted Aether — Tainted Aether puts cards into the graveyard, and Undercity Upheaval gets bigger
  8. Lethal Vapors — Lethal Vapors puts cards into the graveyard, and Undercity Upheaval gets bigger
  9. Grave Peril — Grave Peril puts cards into the graveyard, and Undercity Upheaval gets bigger
  10. Spreading Plague — Spreading Plague puts cards into the graveyard, and Undercity Upheaval gets bigger

2,759 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Undercity Upheaval is one).

When Undercity Upheaval is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Undercity Upheaval is one).

  1. All Will Be One — When a creature gets a counter thanks to Undercity Upheaval, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Undercity Upheaval is one).

When Undercity Upheaval is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.