edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {1}{B}
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
triggered — draws you 1 card
Enchanted creature gets +1/+1 for each other creature you control.
static — gives +1/+1 for each other creature you control
Other creatures you control get -1/-1.
static — shrinks a creature by -1/-1
Causes: draw a card, a creature dies.
Cares about: nothing.
an Aura enters the battlefield — 1,257 cards in the game can cause this (Vampirism is one).
When Vampirism enters:
5 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Vampirism is one).
264 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Vampirism is one).
When Vampirism enters:
87 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Vampirism is one).
When Vampirism makes a player draw a card:
65 other cards care about it too. These are the ones with the most connections.