Vivid Marsh

Vivid Marsh

Land

How we read this card

This land enters tapped with two charge counters on it.

static — puts 2 counters on it

Add {B}.

activated {T} — adds 1 mana

Add one mana of any color.

activated {T}, Remove a charge counter from this land —

activated {T}, Remove a charge counter from this land — adds 1 mana

Causes: put a counter on anything, remove a counter from anything.

Cares about: nothing.

Works well with

a land enters the battlefield — 1,560 cards in the game can cause this (Vivid Marsh is one).

When Vivid Marsh enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Vivid Marsh is one).

  1. All Will Be One — When Vivid Marsh gets a counter, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.