Precons › Lorwyn Eclipsed Commander

Blight Curse

Commander precon · Lorwyn Eclipsed Commander · 2026 · led by Auntie Ool, Cursewretch

Main theme: +1/+1 counters · Synergy 3.4/5 (connected) · Bracket 4–5 · Auntie Ool, Cursewretch works with 30 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 4–5, so the first swap brings it down.

18 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.4 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.9 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 1–2

  1. Take out Blowfly Infestation: With Flourishing Defenses, Blowfly Infestation makes an infinite combo, which bracket 1–2 doesn't allow. Put in Generous Patron: Generous Patron puts counters on the board, and Evolution Sage proliferates them

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm makes only black or green. Put in Ziatora's Proving Ground: Ziatora's Proving Ground enters tapped and makes black, red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  4. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  5. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  6. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  7. Take out Forest: Forest makes only green. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  8. Take out Swamp: Swamp makes only black. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  9. Take out Mountain: Mountain makes only red. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.

Ramp

  1. Take out Kulrath Knight: Kulrath Knight is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. When Vraska, Betrayal's Sting makes a player draw a card, Phial of Galadriel draws you 2 cards.

Cards that work together

  1. Take out Fire Covenant: Fire Covenant works with no other card in this deck; Hollowmurk Siege works with 25 cards, all of them on it. Put in Hollowmurk Siege: Hollowmurk Siege puts counters on the board, and Evolution Sage proliferates them
  2. Take out Tree of Perdition: Tree of Perdition works with 1 card in this deck, none of it on its theme; Obelisk Spider works with 30 cards, 29 of them on it, and with your commander. Put in Obelisk Spider: Obelisk Spider puts counters on the board, and Evolution Sage proliferates them
  3. Take out Necroskitter: Necroskitter works with 1 card in this deck, none of it on its theme; Bold Plagiarist works with 29 cards, 28 of them on it, and with your commander. Put in Bold Plagiarist: Bold Plagiarist puts counters on the board, and Evolution Sage proliferates them
  4. Take out Ferrafor, Young Yew: Ferrafor, Young Yew works with 3 cards in this deck, none of them on its theme; Nest of Scarabs works with 26 cards, all of them on it. Put in Nest of Scarabs: When a permanent gets a counter thanks to Evolution Sage, Nest of Scarabs makes that many tokens
  5. Take out Everlasting Torment: Everlasting Torment works with no other card in this deck; Terrasymbiosis works with 3 cards, all of them on it. Put in Terrasymbiosis: When a permanent gets a counter thanks to Evolution Sage, Terrasymbiosis draws you that many cards
  6. Take out Grave Titan: Grave Titan works with 4 cards in this deck, none of them on its theme; Stocking the Pantry works with 3 cards, all of them on it. Put in Stocking the Pantry: Stocking the Pantry puts counters on the board, and Evolution Sage proliferates them
  7. Take out Lasting Tarfire: Lasting Tarfire works with no other card in this deck; Moss-Pit Skeleton works with 4 cards, 3 of them on it. Put in Moss-Pit Skeleton: Moss-Pit Skeleton puts counters on the board, and Evolution Sage proliferates them

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less. It starts at bracket 4–5, so the first swap brings it down.

20 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.4 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.9 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 3

  1. Take out Blowfly Infestation: With Hapatra, Vizier of Poisons, Blowfly Infestation makes an infinite combo, which bracket 3 doesn't allow. Put in Generous Patron: Generous Patron puts counters on the board, and Evolution Sage proliferates them

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm makes only black or green. Put in Ziatora's Proving Ground: Ziatora's Proving Ground enters tapped and makes black, red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  4. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  5. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  6. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  7. Take out Forest: Forest makes only green. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  8. Take out Swamp: Swamp makes only black. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  9. Take out Mountain: Mountain makes only red. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.

Ramp

  1. Take out Kulrath Knight: Kulrath Knight is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. When Vraska, Betrayal's Sting makes a player draw a card, Phial of Galadriel draws you 2 cards.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Cathartic Reunion: Cathartic Reunion is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Fire Covenant: Fire Covenant works with no other card in this deck; Hollowmurk Siege works with 25 cards, all of them on it. Put in Hollowmurk Siege: Hollowmurk Siege puts counters on the board, and Evolution Sage proliferates them
  2. Take out Tree of Perdition: Tree of Perdition works with 1 card in this deck, none of it on its theme; Obelisk Spider works with 30 cards, 29 of them on it, and with your commander. Put in Obelisk Spider: Obelisk Spider puts counters on the board, and Evolution Sage proliferates them
  3. Take out Necroskitter: Necroskitter works with 1 card in this deck, none of it on its theme; Bold Plagiarist works with 29 cards, 28 of them on it, and with your commander. Put in Bold Plagiarist: Bold Plagiarist puts counters on the board, and Evolution Sage proliferates them
  4. Take out Ferrafor, Young Yew: Ferrafor, Young Yew works with 3 cards in this deck, none of them on its theme; Nest of Scarabs works with 26 cards, all of them on it. Put in Nest of Scarabs: When a permanent gets a counter thanks to Evolution Sage, Nest of Scarabs makes that many tokens
  5. Take out Everlasting Torment: Everlasting Torment works with no other card in this deck; Terrasymbiosis works with 3 cards, all of them on it. Put in Terrasymbiosis: When a permanent gets a counter thanks to Evolution Sage, Terrasymbiosis draws you that many cards
  6. Take out Grave Titan: Grave Titan works with 4 cards in this deck, none of them on its theme; Stocking the Pantry works with 3 cards, all of them on it. Put in Stocking the Pantry: Stocking the Pantry puts counters on the board, and Evolution Sage proliferates them
  7. Take out Lasting Tarfire: Lasting Tarfire works with no other card in this deck; Moss-Pit Skeleton works with 4 cards, 3 of them on it. Put in Moss-Pit Skeleton: Moss-Pit Skeleton puts counters on the board, and Evolution Sage proliferates them

Upgrades at bracket 4–5

No limits on Game Changers or combos.

19 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 3.4 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.9 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm makes only black or green. Put in Ziatora's Proving Ground: Ziatora's Proving Ground enters tapped and makes black, red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  4. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  5. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  6. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  7. Take out Forest: Forest makes only green. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  8. Take out Swamp: Swamp makes only black. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  9. Take out Mountain: Mountain makes only red. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.

Ramp

  1. Take out Kulrath Knight: Kulrath Knight is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. When Vraska, Betrayal's Sting makes a player draw a card, Phial of Galadriel draws you 2 cards.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Cathartic Reunion: Cathartic Reunion is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Fire Covenant: Fire Covenant works with no other card in this deck; Hollowmurk Siege works with 25 cards, all of them on it. Put in Hollowmurk Siege: Hollowmurk Siege puts counters on the board, and Evolution Sage proliferates them
  2. Take out Tree of Perdition: Tree of Perdition works with 1 card in this deck, none of it on its theme; Obelisk Spider works with 30 cards, 29 of them on it, and with your commander. Put in Obelisk Spider: Obelisk Spider puts counters on the board, and Evolution Sage proliferates them
  3. Take out Necroskitter: Necroskitter works with 1 card in this deck, none of it on its theme; Bold Plagiarist works with 29 cards, 28 of them on it, and with your commander. Put in Bold Plagiarist: Bold Plagiarist puts counters on the board, and Evolution Sage proliferates them
  4. Take out Ferrafor, Young Yew: Ferrafor, Young Yew works with 3 cards in this deck, none of them on its theme; Nest of Scarabs works with 26 cards, all of them on it. Put in Nest of Scarabs: When a permanent gets a counter thanks to Evolution Sage, Nest of Scarabs makes that many tokens
  5. Take out Everlasting Torment: Everlasting Torment works with no other card in this deck; Terrasymbiosis works with 3 cards, all of them on it. Put in Terrasymbiosis: When a permanent gets a counter thanks to Evolution Sage, Terrasymbiosis draws you that many cards
  6. Take out Grave Titan: Grave Titan works with 4 cards in this deck, none of them on its theme; Stocking the Pantry works with 3 cards, all of them on it. Put in Stocking the Pantry: Stocking the Pantry puts counters on the board, and Evolution Sage proliferates them
  7. Take out Lasting Tarfire: Lasting Tarfire works with no other card in this deck; Moss-Pit Skeleton works with 4 cards, 3 of them on it. Put in Moss-Pit Skeleton: Moss-Pit Skeleton puts counters on the board, and Evolution Sage proliferates them

Opens a route: Hazoret's Monument. 27 of its cards reach Archfiend of Ifnir through it.

Also short, against a typical Commander deck: ramp 11 of 12.

The decklist

Creatures

Archfiend of Ifnir · Carnifex Demon · Channeler Initiate · Devoted Druid · Dread Tiller · Dusk Urchins · Evolution Sage · Ferrafor, Young Yew · Glissa Sunslayer · Grave Titan · Grim Poppet · Hapatra, Vizier of Poisons · Ignoble Hierarch · Kulrath Knight · Massacre Girl, Known Killer · Midnight Banshee · Necroskitter · Oft-Nabbed Goat · Puppeteer Clique · Sinister Gnarlbark · Skinrender · Soul Snuffers · The Reaper, King No More · The Scorpion God · Tree of Perdition · Village Pillagers · Wickerbough Elder

Planeswalkers

Liliana, Death Wielder · Vraska, Betrayal's Sting

Instants and sorceries

Aberrant Return · Assassin's Trophy · Black Sun's Zenith · Burning Curiosity · Cathartic Pyre · Cathartic Reunion · Chain Reaction · Eventide's Shadow · Fire Covenant · Harmonize · Hoarder's Greed · Incremental Blight · Infernal Grasp · Night's Whisper · Painful Truths · Persist · Putrefy · Terminate

Artifacts and enchantments

Arcane Signet · Binding the Old Gods · Blowfly Infestation · Chimil, the Inner Sun · Commander's Sphere · Contagion Clasp · Everlasting Torment · Flourishing Defenses · Grave Venerations · Lasting Tarfire · Puca's Covenant · Sol Ring · Wickersmith's Tools

Lands

Canyon Slough · Cinder Glade · Command Tower · Dragonskull Summit · Evolving Wilds · Exotic Orchard · Festering Thicket · 6 Forest · Golgari Rot Farm · Gruul Turf · Ifnir Deadlands · 4 Mountain · Nesting Grounds · Path of Ancestry · Rakdos Carnarium · Riveteers Overlook · Rootbound Crag · Savage Lands · Sheltered Thicket · Smoldering Marsh · 8 Swamp · Terramorphic Expanse · Vernal Fen · Woodland Cemetery

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