Precons › Edge of Eternities Commander

Counter Intelligence

Commander precon · Edge of Eternities Commander · 2025 · led by Inspirit, Flagship Vessel

Synergy 4.6/5 (tight) · Bracket 1–2 · Inspirit, Flagship Vessel works with 56 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

14 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together as before: synergy stays at 4.6 of 5, tight. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; no longer short on card advantage, 3 short on interaction, was 4, now 2 short on ramp, was 1. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  3. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  5. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  6. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  7. Take out Great Furnace: Great Furnace makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  8. Take out Ancient Den: Ancient Den makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  9. Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Training Center: Training Center never enters tapped and makes blue or red.
  10. Take out Mountain: Mountain makes only red. Put in Sunscorched Divide: Sunscorched Divide never enters tapped and makes white or red.

Ramp

  1. Take out Deepglow Skate: Deepglow Skate is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Wickersmith's Tools: Ramp: you were 1 short; Wickersmith's Tools counts as ramp. While you control Wickersmith's Tools, Uthros Research Craft counts it and gets bigger.

Card advantage

  1. Take out Resourceful Defense: Resourceful Defense is next on the report's cut list. Works with 11 other cards: with 10 again and again, with 1 just once or in the background. Put in Simulacrum Synthesizer: Card advantage: you were 1 short; Simulacrum Synthesizer counts as card advantage.

Interaction

  1. Take out Long-Range Sensor: Long-Range Sensor is next on the report's cut list. Works with 25 other cards: with 16 again and again, with 9 just once or in the background. Put in Escaped Experiment: Interaction: you were 4 short; Escaped Experiment counts as interaction. While you control Escaped Experiment, Uthros Research Craft counts it and gets bigger.

Cards that work together

  1. Take out Darksteel Reactor: Darksteel Reactor works with 18 cards in this deck, 11 of them on its theme; Rook Turret works with 14 cards, 9 of them on it. Put in Rook Turret: While you control Rook Turret, Uthros Research Craft counts it and gets bigger

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

17 swaps, and after them the report reads the deck at bracket 3.

Its cards work together as before: synergy stays at 4.6 of 5, tight. It is a little more consistent: Build 4.5 → 4.7 of 5, still on target; no longer short on card advantage, 2 short on interaction, was 4, now 2 short on ramp, was 1. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  3. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  5. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  6. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  7. Take out Great Furnace: Great Furnace makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  8. Take out Ancient Den: Ancient Den makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  9. Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Training Center: Training Center never enters tapped and makes blue or red.
  10. Take out Mountain: Mountain makes only red. Put in Sunscorched Divide: Sunscorched Divide never enters tapped and makes white or red.

Ramp

  1. Take out Deepglow Skate: Deepglow Skate is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Wickersmith's Tools: Ramp: you were 1 short; Wickersmith's Tools counts as ramp. While you control Wickersmith's Tools, Uthros Research Craft counts it and gets bigger.

Card advantage

  1. Take out Resourceful Defense: Resourceful Defense is next on the report's cut list. Works with 11 other cards: with 10 again and again, with 1 just once or in the background. Put in Simulacrum Synthesizer: Card advantage: you were 1 short; Simulacrum Synthesizer counts as card advantage.
  2. Take out Pull from Tomorrow: Pull from Tomorrow is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Thirst for Knowledge: Thirst for Knowledge is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Long-Range Sensor: Long-Range Sensor is next on the report's cut list. Works with 25 other cards: with 16 again and again, with 9 just once or in the background. Put in Escaped Experiment: Interaction: you were 4 short; Escaped Experiment counts as interaction. While you control Escaped Experiment, Uthros Research Craft counts it and gets bigger.

Board wipes

  1. Take out Chain Reaction: Chain Reaction is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Darksteel Reactor: Darksteel Reactor works with 18 cards in this deck, 11 of them on its theme; Rook Turret works with 14 cards, 9 of them on it. Put in Rook Turret: While you control Rook Turret, Uthros Research Craft counts it and gets bigger

Upgrades at bracket 4–5

No limits on Game Changers or combos.

17 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together as before: synergy stays at 4.6 of 5, tight. It is a little more consistent: Build 4.5 → 4.7 of 5, still on target; no longer short on card advantage, 2 short on interaction, was 4, now 2 short on ramp, was 1. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  2. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  3. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  5. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  6. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  7. Take out Great Furnace: Great Furnace makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  8. Take out Ancient Den: Ancient Den makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  9. Take out Seat of the Synod: Seat of the Synod makes only blue. Put in Training Center: Training Center never enters tapped and makes blue or red.
  10. Take out Mountain: Mountain makes only red. Put in Sunscorched Divide: Sunscorched Divide never enters tapped and makes white or red.

Ramp

  1. Take out Deepglow Skate: Deepglow Skate is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Wickersmith's Tools: Ramp: you were 1 short; Wickersmith's Tools counts as ramp. While you control Wickersmith's Tools, Uthros Research Craft counts it and gets bigger.

Card advantage

  1. Take out Resourceful Defense: Resourceful Defense is next on the report's cut list. Works with 11 other cards: with 10 again and again, with 1 just once or in the background. Put in Simulacrum Synthesizer: Card advantage: you were 1 short; Simulacrum Synthesizer counts as card advantage.
  2. Take out Pull from Tomorrow: Pull from Tomorrow is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Thirst for Knowledge: Thirst for Knowledge is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Long-Range Sensor: Long-Range Sensor is next on the report's cut list. Works with 25 other cards: with 16 again and again, with 9 just once or in the background. Put in Escaped Experiment: Interaction: you were 4 short; Escaped Experiment counts as interaction. While you control Escaped Experiment, Uthros Research Craft counts it and gets bigger.

Board wipes

  1. Take out Chain Reaction: Chain Reaction is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Darksteel Reactor: Darksteel Reactor works with 18 cards in this deck, 11 of them on its theme; Rook Turret works with 14 cards, 9 of them on it. Put in Rook Turret: While you control Rook Turret, Uthros Research Craft counts it and gets bigger

Also short, against a typical Commander deck: interaction 9 of 13, ramp 11 of 12, card advantage 13 of 14.

The decklist

Creatures

Alibou, Ancient Witness · Angel of the Ruins · Chrome Host Seedshark · Coretapper · Crystalline Crawler · Cyberdrive Awakener · Deepglow Skate · Depthshaker Titan · Emry, Lurker of the Loch · Enthusiastic Mechanaut · Etched Oracle · Etherium Sculptor · Hangarback Walker · Jhoira, Weatherlight Captain · Kappa Cannoneer · Kilo, Apogee Mind · Mindless Automaton · Patrolling Peacemaker · Phyrexian Metamorph · Steel Overseer · Surge Conductor · Tekuthal, Inquiry Dominus · Thought Monitor · Threefold Thunderhulk · Thrummingbird

Instants and sorceries

Chain Reaction · Chaos Warp · Dispatch · Experimental Augury · Fumigate · Organic Extinction · Pull from Tomorrow · Ripples of Potential · Swan Song · Swords to Plowshares · Tezzeret's Gambit · Thirst for Knowledge · Universal Surveillance · Wake the Past

Artifacts and enchantments

Arcane Signet · Astral Cornucopia · Cloud Key · Darksteel Reactor · Empowered Autogenerator · Everflowing Chalice · Gavel of the Righteous · Golem Foundry · Insight Engine · Long-Range Sensor · Lux Artillery · Lux Cannon · Moxite Refinery · Pentad Prism · Resourceful Defense · Sol Ring · Solar Array · Soul-Guide Lantern · Titan Forge · Uthros Research Craft

Lands

Adarkar Wastes · Ancient Den · Battlefield Forge · Buried Ruin · Cascade Bluffs · Clifftop Retreat · Command Tower · Evolving Wilds · Exotic Orchard · Glacial Fortress · Glittering Massif · Great Furnace · Irrigated Farmland · 3 Island · Karn's Bastion · Lonely Sandbar · 3 Mountain · Mystic Monastery · 3 Plains · Radiant Summit · Razortide Bridge · Rugged Prairie · Rustvale Bridge · Seat of the Synod · Secluded Steppe · Shivan Reef · Silverbluff Bridge · Skycloud Expanse · Spire of Industry · Sulfur Falls · Temple of Enlightenment · Temple of Epiphany · Temple of Triumph · The Mycosynth Gardens

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