Precons › Aetherdrift Commander
Eternal Might
Commander precon · Aetherdrift Commander · 2025 · led by Temmet, Naktamun's Will
Main theme: Zombie tribal · Synergy 4.1/5 (tight) · Bracket 1–2 · Temmet, Naktamun's Will works with 53 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
14 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little less: synergy 4.1 → 4.0 of 5, still tight. It is a little more consistent: Build 4.3 → 4.7 of 5, still on target; no longer short on card advantage, 2 short on interaction, was 3, 1 short on ramp, was 4. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
- Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Swamp: Swamp makes only black. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Dreadhorde Invasion: Dreadhorde Invasion is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 4 short; Phial of Galadriel counts as ramp. When Gempalm Polluter makes a player draw a card, Phial of Galadriel draws you 2 cards.
- Take out Angel of Sanctions: Angel of Sanctions is next on the report's cut list. Works with 7 other cards: with 3 again and again, with 4 just once or in the background. Put in Azorius Signet: Ramp: you were 4 short; Azorius Signet counts as ramp.
- Take out Timeless Dragon: Timeless Dragon is next on the report's cut list. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
Cards that work together
- Take out Priest of the Crossing: Priest of the Crossing works with 12 cards in this deck, 2 of them on its theme. Put in Liliana, Untouched by Death: Liliana, Untouched by Death puts cards into the graveyard that The Scarab God can bring back
- Take out Grave Titan: Grave Titan works with 8 cards in this deck, 2 of them on its theme; Tymaret Calls the Dead works with 35 cards, 29 of them on it, and with your commander. Put in Tymaret Calls the Dead: Tymaret Calls the Dead puts cards into the graveyard that The Scarab God can bring back
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
17 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little less: synergy 4.1 → 4.0 of 5, still tight. It is a little more consistent: Build 4.3 → 4.7 of 5, still on target; no longer short on card advantage, 2 short on interaction, was 3, 1 short on ramp, was 4. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
- Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Swamp: Swamp makes only black. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Dreadhorde Invasion: Dreadhorde Invasion is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 4 short; Phial of Galadriel counts as ramp. When Gempalm Polluter makes a player draw a card, Phial of Galadriel draws you 2 cards.
- Take out Angel of Sanctions: Angel of Sanctions is next on the report's cut list. Works with 7 other cards: with 3 again and again, with 4 just once or in the background. Put in Azorius Signet: Ramp: you were 4 short; Azorius Signet counts as ramp.
- Take out Timeless Dragon: Timeless Dragon is next on the report's cut list. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Dimir Signet: Dimir Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Orzhov Signet: Orzhov Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Priest of the Crossing: Priest of the Crossing works with 12 cards in this deck, 2 of them on its theme. Put in Liliana, Untouched by Death: Liliana, Untouched by Death puts cards into the graveyard that The Scarab God can bring back
- Take out Grave Titan: Grave Titan works with 8 cards in this deck, 2 of them on its theme; Tymaret Calls the Dead works with 35 cards, 29 of them on it, and with your commander. Put in Tymaret Calls the Dead: Tymaret Calls the Dead puts cards into the graveyard that The Scarab God can bring back
Upgrades at bracket 4–5
No limits on Game Changers or combos.
19 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together as before: synergy stays at 4.1 of 5, tight. It is a little more consistent: Build 4.3 → 4.7 of 5, still on target; no longer short on card advantage, 2 short on interaction, was 3, 1 short on ramp, was 4. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
- Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Swamp: Swamp makes only black. Put in Scrubland: Scrubland never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
Ramp
- Take out Dreadhorde Invasion: Dreadhorde Invasion is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 4 short; Phial of Galadriel counts as ramp. When Gempalm Polluter makes a player draw a card, Phial of Galadriel draws you 2 cards.
- Take out Angel of Sanctions: Angel of Sanctions is next on the report's cut list. Works with 7 other cards: with 3 again and again, with 4 just once or in the background. Put in Azorius Signet: Ramp: you were 4 short; Azorius Signet counts as ramp.
- Take out Timeless Dragon: Timeless Dragon is next on the report's cut list. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Dimir Signet: Dimir Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Orzhov Signet: Orzhov Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Hierarchy: Talisman of Hierarchy is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Damn: Damn is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Priest of the Crossing: Priest of the Crossing works with 12 cards in this deck, 2 of them on its theme. Put in Liliana, Untouched by Death: Liliana, Untouched by Death puts cards into the graveyard that The Scarab God can bring back
- Take out Grave Titan: Grave Titan works with 8 cards in this deck, 2 of them on its theme; Tymaret Calls the Dead works with 35 cards, 29 of them on it, and with your commander. Put in Tymaret Calls the Dead: Tymaret Calls the Dead puts cards into the graveyard that The Scarab God can bring back
Opens a route: Windrider Wizard. 4 of its cards reach Archfiend of Ifnir through it.
Also short, against a typical Commander deck: ramp 9 of 13, interaction 9 of 12, card advantage 13 of 14.
The decklist
Creatures
Angel of Sanctions · Archfiend of Ifnir · Binding Mummy · Cemetery Reaper · Champion of Wits · Corpse Augur · Corpse Knight · Cryptbreaker · Eternal Skylord · Fleshbag Marauder · Forgotten Creation · Gempalm Polluter · Gleaming Overseer · God-Eternal Oketra · Grave Titan · Gravecrawler · Hashaton, Scarab's Fist · Lazotep Chancellor · Lord of the Accursed · Lost Monarch of Ifnir · Midnight Reaper · Murderous Rider // Swift End · Plague Belcher · Priest of the Crossing · Prophet of the Scarab · Rhet-Tomb Mystic · Rot Hulk · The Scarab God · Timeless Dragon · Twisted Abomination · Undead Augur · Vizier of Many Faces · Wayward Servant · Wizened Mentor · Zombie Master
Planeswalkers
Liliana, Death's Majesty
Instants and sorceries
Commence the Endgame · Damn · Despark · Dread Summons · Dusk // Dawn · Never // Return · Pull from Tomorrow · Swords to Plowshares
Artifacts and enchantments
Arcane Signet · Bontu's Monument · Cast Out · Commander's Sphere · Crowded Crypt · Dimir Signet · Dreadhorde Invasion · Gate to the Afterlife · God-Pharaoh's Gift · Maskwood Nexus · On Wings of Gold · Orzhov Signet · Renewed Solidarity · Sol Ring · Talisman of Dominance · Talisman of Hierarchy
Lands
Accursed Duneyard · Adarkar Wastes · Arcane Sanctum · Ash Barrens · Caves of Koilos · Command Tower · Desert of the Glorified · Desert of the Mindful · Desert of the True · Drowned Catacomb · Evolving Wilds · Exotic Orchard · Fetid Pools · Glacial Fortress · Irrigated Farmland · 4 Island · Isolated Chapel · Orzhov Basilica · Path of Ancestry · 5 Plains · Prairie Stream · Sunken Hollow · 5 Swamp · Temple of Deceit · Temple of Silence · Terramorphic Expanse · Underground River · Unholy Grotto
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