Precons › Commander 2018

Exquisite Invention

Commander precon · Commander 2018 · 2018 · led by Saheeli, the Gifted

Main theme: Thopter tribal · Synergy 4.5/5 (tight) · Bracket 1–2 · Saheeli, the Gifted works with 42 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

12 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together as before: synergy stays at 4.5 of 5, tight. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on ramp, 1 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Highland Lake: Highland Lake enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  2. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  3. Take out Izzet Guildgate: Izzet Guildgate enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  4. Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Training Center: Training Center never enters tapped and makes blue or red.
  5. Take out Great Furnace: Great Furnace makes only red. Put in Volcanic Island: Volcanic Island never enters tapped and makes blue or red.

Ramp

  1. Take out Aether Gale: Aether Gale is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. While you control Phial of Galadriel, Darksteel Juggernaut counts it and gets bigger.

Interaction

  1. Take out Enchanter's Bane: Enchanter's Bane is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Escaped Experiment: Interaction: you were 5 short; Escaped Experiment counts as interaction. While you control Escaped Experiment, Darksteel Juggernaut counts it and gets bigger.
  2. Take out Saheeli's Directive: Saheeli's Directive is next on the report's cut list. Works with 4 other cards: with 1 again and again, with 3 just once or in the background. Put in Manhole Cover: Interaction: you were 5 short; Manhole Cover counts as interaction. While you control Manhole Cover, Darksteel Juggernaut counts it and gets bigger.
  3. Take out Echo Storm: Echo Storm is next on the report's cut list. Works with 7 other cards: with 7 again and again. Put in Bumbleflower's Sharepot: Interaction: you were 5 short; Bumbleflower's Sharepot counts as interaction.
  4. Take out Inkwell Leviathan: Inkwell Leviathan is next on the report's cut list. Works with 12 other cards: with 9 again and again, with 3 just once or in the background. Put in Contagion Clasp: Interaction: you were 5 short; Contagion Clasp counts as interaction. While you control Contagion Clasp, Darksteel Juggernaut counts it and gets bigger.

Cards that work together

  1. Take out Treasure Nabber: Treasure Nabber works with 1 card in this deck, none of it on its theme; Rook Turret works with 27 cards, 21 of them on it, and with your commander. Put in Rook Turret: While you control Rook Turret, Darksteel Juggernaut counts it and gets bigger
  2. Take out Saheeli's Artistry: Saheeli's Artistry works with 7 cards in this deck, 4 of them on its theme; Quicksmith Genius works with 20 cards, 18 of them on it, and with your commander. Put in Quicksmith Genius: When a Servo enters thanks to Saheeli, the Gifted, Quicksmith Genius draws and discards

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

13 swaps, and after them the report reads the deck at bracket 3.

Its cards work together as before: synergy stays at 4.5 of 5, tight. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on ramp, 1 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Highland Lake: Highland Lake enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  2. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  3. Take out Izzet Guildgate: Izzet Guildgate enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  4. Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Training Center: Training Center never enters tapped and makes blue or red.
  5. Take out Great Furnace: Great Furnace makes only red. Put in Volcanic Island: Volcanic Island never enters tapped and makes blue or red.

Ramp

  1. Take out Aether Gale: Aether Gale is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. While you control Phial of Galadriel, Darksteel Juggernaut counts it and gets bigger.

Interaction

  1. Take out Enchanter's Bane: Enchanter's Bane is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Escaped Experiment: Interaction: you were 5 short; Escaped Experiment counts as interaction. While you control Escaped Experiment, Darksteel Juggernaut counts it and gets bigger.
  2. Take out Saheeli's Directive: Saheeli's Directive is next on the report's cut list. Works with 4 other cards: with 1 again and again, with 3 just once or in the background. Put in Manhole Cover: Interaction: you were 5 short; Manhole Cover counts as interaction. While you control Manhole Cover, Darksteel Juggernaut counts it and gets bigger.
  3. Take out Echo Storm: Echo Storm is next on the report's cut list. Works with 7 other cards: with 7 again and again. Put in Bumbleflower's Sharepot: Interaction: you were 5 short; Bumbleflower's Sharepot counts as interaction.
  4. Take out Inkwell Leviathan: Inkwell Leviathan is next on the report's cut list. Works with 12 other cards: with 9 again and again, with 3 just once or in the background. Put in Contagion Clasp: Interaction: you were 5 short; Contagion Clasp counts as interaction. While you control Contagion Clasp, Darksteel Juggernaut counts it and gets bigger.

Board wipes

  1. Take out Blasphemous Act: Blasphemous Act is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Treasure Nabber: Treasure Nabber works with 1 card in this deck, none of it on its theme; Rook Turret works with 27 cards, 21 of them on it, and with your commander. Put in Rook Turret: While you control Rook Turret, Darksteel Juggernaut counts it and gets bigger
  2. Take out Saheeli's Artistry: Saheeli's Artistry works with 7 cards in this deck, 4 of them on its theme; Quicksmith Genius works with 20 cards, 18 of them on it, and with your commander. Put in Quicksmith Genius: When a Servo enters thanks to Saheeli, the Gifted, Quicksmith Genius draws and discards

Upgrades at bracket 4–5

No limits on Game Changers or combos.

13 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together as before: synergy stays at 4.5 of 5, tight. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on ramp, 1 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Highland Lake: Highland Lake enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  2. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
  3. Take out Izzet Guildgate: Izzet Guildgate enters tapped. Put in Steam Vents: Steam Vents never enters tapped and makes blue or red.
  4. Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Training Center: Training Center never enters tapped and makes blue or red.
  5. Take out Great Furnace: Great Furnace makes only red. Put in Volcanic Island: Volcanic Island never enters tapped and makes blue or red.

Ramp

  1. Take out Aether Gale: Aether Gale is next on the report's cut list. Works with nothing else in this deck. Put in Phial of Galadriel: Ramp: you were 1 short; Phial of Galadriel counts as ramp. While you control Phial of Galadriel, Darksteel Juggernaut counts it and gets bigger.

Interaction

  1. Take out Enchanter's Bane: Enchanter's Bane is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Escaped Experiment: Interaction: you were 5 short; Escaped Experiment counts as interaction. While you control Escaped Experiment, Darksteel Juggernaut counts it and gets bigger.
  2. Take out Saheeli's Directive: Saheeli's Directive is next on the report's cut list. Works with 4 other cards: with 1 again and again, with 3 just once or in the background. Put in Manhole Cover: Interaction: you were 5 short; Manhole Cover counts as interaction. While you control Manhole Cover, Darksteel Juggernaut counts it and gets bigger.
  3. Take out Echo Storm: Echo Storm is next on the report's cut list. Works with 7 other cards: with 7 again and again. Put in Bumbleflower's Sharepot: Interaction: you were 5 short; Bumbleflower's Sharepot counts as interaction.
  4. Take out Inkwell Leviathan: Inkwell Leviathan is next on the report's cut list. Works with 12 other cards: with 9 again and again, with 3 just once or in the background. Put in Contagion Clasp: Interaction: you were 5 short; Contagion Clasp counts as interaction. While you control Contagion Clasp, Darksteel Juggernaut counts it and gets bigger.

Board wipes

  1. Take out Blasphemous Act: Blasphemous Act is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Treasure Nabber: Treasure Nabber works with 1 card in this deck, none of it on its theme; Rook Turret works with 27 cards, 21 of them on it, and with your commander. Put in Rook Turret: While you control Rook Turret, Darksteel Juggernaut counts it and gets bigger
  2. Take out Saheeli's Artistry: Saheeli's Artistry works with 7 cards in this deck, 4 of them on its theme; Quicksmith Genius works with 20 cards, 18 of them on it, and with your commander. Put in Quicksmith Genius: When a Servo enters thanks to Saheeli, the Gifted, Quicksmith Genius draws and discards

Opens a route: Artist's Talent. 19 of its cards reach Psychosis Crawler through it.

Also short, against a typical Commander deck: interaction 7 of 12, ramp 14 of 15.

The decklist

Creatures

Ancient Stone Idol · Bosh, Iron Golem · Brudiclad, Telchor Engineer · Chief of the Foundry · Darksteel Juggernaut · Duplicant · Etherium Sculptor · Geode Golem · Hellkite Igniter · Inkwell Leviathan · Loyal Apprentice · Loyal Drake · Maverick Thopterist · Myr Battlesphere · Pilgrim's Eye · Psychosis Crawler · Scuttling Doom Engine · Sharding Sphinx · Soul of New Phyrexia · Steel Hellkite · Tawnos, Urza's Apprentice · Thopter Assembly · Thopter Engineer · Treasure Nabber · Varchild, Betrayer of Kjeldor · Vedalken Humiliator · Whirler Rogue

Instants and sorceries

Aether Gale · Blasphemous Act · Chaos Warp · Echo Storm · Into the Roil · Magmaquake · Reverse Engineer · Saheeli's Artistry · Saheeli's Directive · Thirst for Knowledge · Tidings

Artifacts and enchantments

Blinkmoth Urn · Commander's Sphere · Coveted Jewel · Dreamstone Hedron · Enchanter's Bane · Endless Atlas · Hedron Archive · Izzet Signet · Magnifying Glass · Mimic Vat · Mind Stone · Mirrorworks · Prismatic Lens · Prototype Portal · Retrofitter Foundry · Scrabbling Claws · Sol Ring · Swiftfoot Boots · Thopter Spy Network · Unstable Obelisk · Unwinding Clock · Vessel of Endless Rest · Worn Powerstone

Lands

Buried Ruin · Command Tower · Darksteel Citadel · Forge of Heroes · Foundry of the Consuls · Great Furnace · Highland Lake · 15 Island · Izzet Boilerworks · Izzet Guildgate · 12 Mountain · Seat of the Synod · Swiftwater Cliffs

Other Commander 2018 precons