Precons › Commander 2018

Nature's Vengeance

Commander precon · Commander 2018 · 2018 · led by Lord Windgrace

Main theme: Landfall · Synergy 4.1/5 (tight) · Bracket 1–2 · Lord Windgrace works with 41 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

16 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 4.1 → 4.3 of 5, still tight. It is more consistent: Build 4.3 → 4.9 of 5, still on target; no longer short on ramp, 1 short on card advantage, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  6. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.

Ramp

  1. Take out Flameblast Dragon: Flameblast Dragon is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 4 short; Arcane Signet counts as ramp.
  2. Take out Thantis, the Warweaver: Thantis, the Warweaver is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
  3. Take out Crash of Rhino Beetles: Crash of Rhino Beetles is next on the report's cut list. Works with nothing else in this deck. Put in Golgari Signet: Ramp: you were 4 short; Golgari Signet counts as ramp.
  4. Take out Loyal Guardian: Loyal Guardian is next on the report's cut list. Works with nothing else in this deck. Put in Gruul Signet: Ramp: you were 4 short; Gruul Signet counts as ramp.

Card advantage

  1. Take out Fury Storm: Fury Storm is next on the report's cut list. Works with nothing else in this deck. Put in Rydia, Summoner of Mist: Card advantage: you were 5 short; Rydia, Summoner of Mist counts as card advantage.
  2. Take out Zendikar Incarnate: Zendikar Incarnate is next on the report's cut list. Works with nothing else in this deck. Put in Valakut Exploration: Card advantage: you were 5 short; Valakut Exploration counts as card advantage.
  3. Take out Scute Mob: Scute Mob is next on the report's cut list. Works with nothing else in this deck. Put in Tannuk, Memorial Ensign: Card advantage: you were 5 short; Tannuk, Memorial Ensign counts as card advantage.
  4. Take out Rubblehulk: Rubblehulk is next on the report's cut list. Works with 8 other cards: with 5 again and again, with 3 just once or in the background. Put in Yuna's Decision: Card advantage: you were 5 short; Yuna's Decision counts as card advantage.

Cards that work together

  1. Take out Loyal Subordinate: Loyal Subordinate works with no other card in this deck. Put in Nissa, Vastwood Seer // Nissa, Sage Animist: When a land enters thanks to Nissa, Sage Animist, Khalni Heart Expedition puts a quest counter on itself
  2. Take out Loyal Apprentice: Loyal Apprentice works with 1 card in this deck, none of it on its theme. Put in Mole Man, Moloid Master: When a land enters thanks to Khalni Heart Expedition, Mole Man, Moloid Master makes a token

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

17 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 4.1 → 4.3 of 5, still tight. It is more consistent: Build 4.3 → 4.9 of 5, still on target; no longer short on ramp, 1 short on card advantage, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  6. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.

Ramp

  1. Take out Flameblast Dragon: Flameblast Dragon is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 4 short; Arcane Signet counts as ramp.
  2. Take out Thantis, the Warweaver: Thantis, the Warweaver is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
  3. Take out Crash of Rhino Beetles: Crash of Rhino Beetles is next on the report's cut list. Works with nothing else in this deck. Put in Golgari Signet: Ramp: you were 4 short; Golgari Signet counts as ramp.
  4. Take out Loyal Guardian: Loyal Guardian is next on the report's cut list. Works with nothing else in this deck. Put in Gruul Signet: Ramp: you were 4 short; Gruul Signet counts as ramp.

Card advantage

  1. Take out Fury Storm: Fury Storm is next on the report's cut list. Works with nothing else in this deck. Put in Rydia, Summoner of Mist: Card advantage: you were 5 short; Rydia, Summoner of Mist counts as card advantage.
  2. Take out Zendikar Incarnate: Zendikar Incarnate is next on the report's cut list. Works with nothing else in this deck. Put in Valakut Exploration: Card advantage: you were 5 short; Valakut Exploration counts as card advantage.
  3. Take out Scute Mob: Scute Mob is next on the report's cut list. Works with nothing else in this deck. Put in Tannuk, Memorial Ensign: Card advantage: you were 5 short; Tannuk, Memorial Ensign counts as card advantage.
  4. Take out Rubblehulk: Rubblehulk is next on the report's cut list. Works with 8 other cards: with 5 again and again, with 3 just once or in the background. Put in Yuna's Decision: Card advantage: you were 5 short; Yuna's Decision counts as card advantage.
  5. Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Loyal Subordinate: Loyal Subordinate works with no other card in this deck. Put in Nissa, Vastwood Seer // Nissa, Sage Animist: When a land enters thanks to Nissa, Sage Animist, Khalni Heart Expedition puts a quest counter on itself
  2. Take out Loyal Apprentice: Loyal Apprentice works with 1 card in this deck, none of it on its theme. Put in Mole Man, Moloid Master: When a land enters thanks to Khalni Heart Expedition, Mole Man, Moloid Master makes a token

Upgrades at bracket 4–5

No limits on Game Changers or combos.

17 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 4.1 → 4.3 of 5, still tight. It is more consistent: Build 4.3 → 4.9 of 5, still on target; no longer short on ramp, 1 short on card advantage, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Akoum Refuge: Akoum Refuge enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  5. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  6. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.

Ramp

  1. Take out Flameblast Dragon: Flameblast Dragon is next on the report's cut list. Works with nothing else in this deck. Put in Arcane Signet: Ramp: you were 4 short; Arcane Signet counts as ramp.
  2. Take out Thantis, the Warweaver: Thantis, the Warweaver is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
  3. Take out Crash of Rhino Beetles: Crash of Rhino Beetles is next on the report's cut list. Works with nothing else in this deck. Put in Golgari Signet: Ramp: you were 4 short; Golgari Signet counts as ramp.
  4. Take out Loyal Guardian: Loyal Guardian is next on the report's cut list. Works with nothing else in this deck. Put in Gruul Signet: Ramp: you were 4 short; Gruul Signet counts as ramp.

Card advantage

  1. Take out Fury Storm: Fury Storm is next on the report's cut list. Works with nothing else in this deck. Put in Rydia, Summoner of Mist: Card advantage: you were 5 short; Rydia, Summoner of Mist counts as card advantage.
  2. Take out Zendikar Incarnate: Zendikar Incarnate is next on the report's cut list. Works with nothing else in this deck. Put in Valakut Exploration: Card advantage: you were 5 short; Valakut Exploration counts as card advantage.
  3. Take out Scute Mob: Scute Mob is next on the report's cut list. Works with nothing else in this deck. Put in Tannuk, Memorial Ensign: Card advantage: you were 5 short; Tannuk, Memorial Ensign counts as card advantage.
  4. Take out Rubblehulk: Rubblehulk is next on the report's cut list. Works with 8 other cards: with 5 again and again, with 3 just once or in the background. Put in Yuna's Decision: Card advantage: you were 5 short; Yuna's Decision counts as card advantage.
  5. Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Loyal Subordinate: Loyal Subordinate works with no other card in this deck. Put in Nissa, Vastwood Seer // Nissa, Sage Animist: When a land enters thanks to Nissa, Sage Animist, Khalni Heart Expedition puts a quest counter on itself
  2. Take out Loyal Apprentice: Loyal Apprentice works with 1 card in this deck, none of it on its theme. Put in Mole Man, Moloid Master: When a land enters thanks to Khalni Heart Expedition, Mole Man, Moloid Master makes a token

Opens a route: Fecund Greenshell. 1 of its cards reach Avenger of Zendikar through it.

Also short, against a typical Commander deck: card advantage 8 of 13, ramp 14 of 18.

The decklist

Creatures

Acidic Slime · Avenger of Zendikar · Baloth Woodcrasher · Bloodtracker · Borderland Explorer · Budoka Gardener // Dokai, Weaver of Life · Centaur Vinecrasher · Charnelhoard Wurm · Crash of Rhino Beetles · Emissary of Grudges · Farhaven Elf · Flameblast Dragon · Gyrus, Waker of Corpses · Loyal Apprentice · Loyal Guardian · Loyal Subordinate · Moldgraf Monstrosity · Nesting Dragon · Rampaging Baloths · Rubblehulk · Sakura-Tribe Elder · Scute Mob · Soul of Innistrad · Thantis, the Warweaver · Turntimber Sower · Whiptongue Hydra · Xantcha, Sleeper Agent · Yavimaya Elder · Zendikar Incarnate

Instants and sorceries

Chain Reaction · Consign to Dust · Cultivate · Decimate · Explore · Explosive Vegetation · Far Wanderings · Fury Storm · Gaze of Granite · Grapple with the Past · Grisly Salvage · Harrow · Hunting Wilds · Lavalanche · Moonlight Bargain · Putrefy · Reality Scramble · Ruinous Path · Savage Twister · Stitch Together · Windgrace's Judgment · Worm Harvest

Artifacts and enchantments

Deathreap Ritual · Khalni Heart Expedition · Retreat to Hagra · Seer's Sundial · Sol Ring

Lands

Akoum Refuge · Barren Moor · Blighted Woodland · Bojuka Bog · Command Tower · Evolving Wilds · 7 Forest · Forge of Heroes · Forgotten Cave · Golgari Rot Farm · Grim Backwoods · Gruul Turf · Haunted Fengraf · Jund Panorama · Jungle Hollow · Kazandu Refuge · Khalni Garden · 5 Mountain · Mountain Valley · Myriad Landscape · Rakdos Carnarium · Rocky Tar Pit · Savage Lands · 6 Swamp · Temple of the False God · Terramorphic Expanse · Tranquil Thicket · Warped Landscape

Other Commander 2018 precons