Precons › Dominaria United Commander

Legends' Legacy

Commander precon · Dominaria United Commander · 2022 · led by Dihada, Binder of Wills

Main theme: Legends matter · Synergy 2.8/5 (developing) · Bracket 1–2 · Dihada, Binder of Wills works with 9 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

17 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 2.8 → 2.9 of 5, still developing. It is a little more consistent: Build 4.6 → 4.9 of 5, still on target; no longer short on card advantage, 1 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Temple of Malice: Temple of Malice enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  5. Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  6. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  7. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
  8. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  9. Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
  10. Take out Mountain: Mountain makes only red. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.

Ramp

  1. Take out Honor-Worn Shaku: Honor-Worn Shaku doesn't make white, black and red, which the deck is short of for its spells. Put in Chromatic Lantern: Chromatic Lantern is the same ramp and makes white, black and red, which the deck is short of for its spells.

Card advantage

  1. Take out Sword of the Chosen: Sword of the Chosen is next on the report's cut list. Works with 7 other cards: with 1 again and again, with 6 just once or in the background. Put in Adaptive Omnitool: Card advantage: you were 1 short; Adaptive Omnitool counts as card advantage. Adaptive Omnitool can dig for The Circle of Loyalty.

Interaction

  1. Take out Zetalpa, Primal Dawn: Zetalpa, Primal Dawn is next on the report's cut list. Works with 16 other cards: with 7 again and again, with 9 just once or in the background. Put in General Kudro of Drannith: Interaction: you were 3 short; General Kudro of Drannith counts as interaction.
  2. Take out Gerrard's Hourglass Pendant: Gerrard's Hourglass Pendant is next on the report's cut list. Works with 16 other cards: with 9 again and again, with 7 just once or in the background. Put in Rebbec, Architect of Ascension: Interaction: you were 3 short; Rebbec, Architect of Ascension counts as interaction. Shanid, Sleepers' Scourge gives Rebbec, Architect of Ascension menace.
  3. Take out Hero's Downfall: Hero's Downfall costs 3 where Fateful Absence costs 2. Put in Fateful Absence: Fateful Absence is the same removal for 1 less mana.

Cards that work together

  1. Take out Tenza, Godo's Maul: Tenza, Godo's Maul works with 1 card in this deck, none of it on its theme; Caesar, Legion's Emperor works with 21 cards, none of them on it. Put in Caesar, Legion's Emperor: Caesar, Legion's Emperor puts cards into the graveyard that Teshar, Ancestor's Apostle can bring back
  2. Take out Blackblade Reforged: Blackblade Reforged works with 1 card in this deck, none of it on its theme. Put in Haliya, Guided by Light: When a creature enters thanks to Teshar, Ancestor's Apostle, Haliya, Guided by Light gains you 1 life

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

19 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 2.8 → 2.9 of 5, still developing. It is a little more consistent: Build 4.6 → 4.9 of 5, still on target; no longer short on card advantage, 1 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Temple of Malice: Temple of Malice enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  5. Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  6. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  7. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
  8. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  9. Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
  10. Take out Mountain: Mountain makes only red. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.

Ramp

  1. Take out Honor-Worn Shaku: Honor-Worn Shaku is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Sword of the Chosen: Sword of the Chosen is next on the report's cut list. Works with 7 other cards: with 1 again and again, with 6 just once or in the background. Put in Adaptive Omnitool: Card advantage: you were 1 short; Adaptive Omnitool counts as card advantage. Adaptive Omnitool can dig for The Circle of Loyalty.

Interaction

  1. Take out Zetalpa, Primal Dawn: Zetalpa, Primal Dawn is next on the report's cut list. Works with 16 other cards: with 7 again and again, with 9 just once or in the background. Put in General Kudro of Drannith: Interaction: you were 3 short; General Kudro of Drannith counts as interaction.
  2. Take out Gerrard's Hourglass Pendant: Gerrard's Hourglass Pendant is next on the report's cut list. Works with 16 other cards: with 9 again and again, with 7 just once or in the background. Put in Rebbec, Architect of Ascension: Interaction: you were 3 short; Rebbec, Architect of Ascension counts as interaction. Shanid, Sleepers' Scourge gives Rebbec, Architect of Ascension menace.
  3. Take out Hero's Downfall: Hero's Downfall costs 3 where Fateful Absence costs 2. Put in Fateful Absence: Fateful Absence is the same removal for 1 less mana.

Cards that work together

  1. Take out Tenza, Godo's Maul: Tenza, Godo's Maul works with 1 card in this deck, none of it on its theme; Caesar, Legion's Emperor works with 21 cards, none of them on it. Put in Caesar, Legion's Emperor: Caesar, Legion's Emperor puts cards into the graveyard that Teshar, Ancestor's Apostle can bring back
  2. Take out Blackblade Reforged: Blackblade Reforged works with 1 card in this deck, none of it on its theme. Put in Haliya, Guided by Light: When a creature enters thanks to Teshar, Ancestor's Apostle, Haliya, Guided by Light gains you 1 life

Upgrades at bracket 4–5

No limits on Game Changers or combos.

20 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together a little more: synergy 2.8 → 3.0 of 5, from developing to connected. It is a little more consistent: Build 4.6 → 5.0 of 5, still on target; no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Rakdos Carnarium: Rakdos Carnarium enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Temple of Malice: Temple of Malice enters tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  4. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  5. Take out Temple of Silence: Temple of Silence enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  6. Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  7. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
  8. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  9. Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
  10. Take out Mountain: Mountain makes only red. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.

Ramp

  1. Take out Honor-Worn Shaku: Honor-Worn Shaku is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Sword of the Chosen: Sword of the Chosen is next on the report's cut list. Works with 7 other cards: with 1 again and again, with 6 just once or in the background. Put in Adaptive Omnitool: Card advantage: you were 1 short; Adaptive Omnitool counts as card advantage. Adaptive Omnitool can dig for The Circle of Loyalty.
  2. Take out Ambition's Cost: Ambition's Cost is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Zetalpa, Primal Dawn: Zetalpa, Primal Dawn is next on the report's cut list. Works with 16 other cards: with 7 again and again, with 9 just once or in the background. Put in General Kudro of Drannith: Interaction: you were 3 short; General Kudro of Drannith counts as interaction.
  2. Take out Gerrard's Hourglass Pendant: Gerrard's Hourglass Pendant is next on the report's cut list. Works with 16 other cards: with 9 again and again, with 7 just once or in the background. Put in Rebbec, Architect of Ascension: Interaction: you were 3 short; Rebbec, Architect of Ascension counts as interaction. Shanid, Sleepers' Scourge gives Rebbec, Architect of Ascension menace.
  3. Take out Hero's Downfall: Hero's Downfall costs 3 where Fateful Absence costs 2. Put in Fateful Absence: Fateful Absence is the same removal for 1 less mana.

Cards that work together

  1. Take out Tenza, Godo's Maul: Tenza, Godo's Maul works with 1 card in this deck, none of it on its theme; Caesar, Legion's Emperor works with 21 cards, none of them on it. Put in Caesar, Legion's Emperor: Caesar, Legion's Emperor puts cards into the graveyard that Teshar, Ancestor's Apostle can bring back
  2. Take out Blackblade Reforged: Blackblade Reforged works with 1 card in this deck, none of it on its theme. Put in Haliya, Guided by Light: When a creature enters thanks to Teshar, Ancestor's Apostle, Haliya, Guided by Light gains you 1 life

Opens a route: War Elemental. 7 of its cards reach Kothophed, Soul Hoarder through it.

Also short, against a typical Commander deck: interaction 9 of 12, card advantage 13 of 14.

The decklist

Creatures

Adriana, Captain of the Guard · Alesha, Who Smiles at Death · Anafenza, Kin-Tree Spirit · Arvad the Cursed · Ashling the Pilgrim · Bell Borca, Spectral Sergeant · Bladewing, Deathless Tyrant · Cadric, Soul Kindler · Captain Lannery Storm · Drana, Liberator of Malakir · Etali, Primal Storm · Garna, the Bloodflame · Jazal Goldmane · Josu Vess, Lich Knight · Kari Zev, Skyship Raider · Kothophed, Soul Hoarder · Krenko, Tin Street Kingpin · Moira, Urborg Haunt · Neheb, Dreadhorde Champion · Odric, Lunarch Marshal · Shanid, Sleepers' Scourge · Tajic, Blade of the Legion · Teshar, Ancestor's Apostle · The Peregrine Dynamo · Traxos, Scourge of Kroog · Verrak, Warped Sengir · Zeriam, Golden Wind · Zetalpa, Primal Dawn

Instants and sorceries

Ambition's Cost · Bedevil · Faithless Looting · Generous Gift · Hero's Downfall · Kaya's Wrath · Mortify · Night's Whisper · Primevals' Glorious Rebirth · Read the Bones · Thrill of Possibility · Unbreakable Formation · Urza's Ruinous Blast · Wear // Tear

Artifacts and enchantments

Arcane Signet · Blackblade Reforged · Bontu's Monument · Commander's Sphere · Day of Destiny · Fellwar Stone · Gerrard's Hourglass Pendant · Hazoret's Monument · Hedron Archive · Hero's Blade · Heroes' Podium · Honor-Worn Shaku · Oketra's Monument · Sol Ring · Sword of the Chosen · Tenza, Godo's Maul · The Circle of Loyalty · The Reaver Cleaver

Lands

Battlefield Forge · Bojuka Bog · Boros Garrison · Caves of Koilos · Command Tower · Dragonskull Summit · Evolving Wilds · Foreboding Ruins · Geier Reach Sanitarium · Mikokoro, Center of the Sea · Mobilized District · 5 Mountain · Nomad Outpost · Orzhov Basilica · 6 Plains · Rakdos Carnarium · Reliquary Tower · Shivan Gorge · Shizo, Death's Storehouse · Smoldering Marsh · 5 Swamp · Temple of Malice · Temple of Silence · Temple of Triumph · Terramorphic Expanse · Tyrite Sanctum

Other Dominaria United Commander precons