Precons › Commander 2011

Mirror Mastery

Commander precon · Commander 2011 · 2011 · led by Riku of Two Reflections

Main theme: search · Synergy 3.6/5 (connected) · Bracket 1–2 · Riku of Two Reflections works with 47 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

13 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.6 → 4.2 of 5, from connected to tight. It is a little more consistent: Build 4.0 → 4.3 of 5, from close to on target; still 6 short on interaction, 2 short on card advantage, was 6. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  4. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Prophetic Prism: Prophetic Prism costs 3 where Arcum's Astrolabe costs 2 and gets fewer mana for the mana. Put in Arcum's Astrolabe: Arcum's Astrolabe is the same ramp for 1 less mana and with more mana for the mana.
  2. Take out Gruul Signet: Gruul Signet doesn't make blue, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes blue, which the deck is short of for its spells.

Card advantage

  1. Take out Invigorate: Invigorate is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Gossip's Talent: Card advantage: you were 6 short; Gossip's Talent counts as card advantage.
  2. Take out Colossal Might: Colossal Might is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Artist's Talent: Card advantage: you were 6 short; Artist's Talent counts as card advantage. Artist's Talent puts cards into the graveyard that Nucklavee can bring back.
  3. Take out Tribute to the Wild: Tribute to the Wild is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Raphael, Most Attitude: Card advantage: you were 6 short; Raphael, Most Attitude counts as card advantage.

Cards that work together

  1. Take out Vow of Wildness: Vow of Wildness works with no other card in this deck; Weftstalker Ardent works with 8 cards, 7 of them on it, and with your commander. Put in Weftstalker Ardent: When a creature enters thanks to Riku of Two Reflections, Weftstalker Ardent deals 1 damage
  2. Take out Vow of Flight: Vow of Flight works with no other card in this deck; Pollywog Prodigy works with 1 card, none of it on it. Put in Pollywog Prodigy: Animar, Soul of Elements reduces what Pollywog Prodigy costs
  3. Take out Hunting Pack: Hunting Pack works with no other card in this deck; Fecund Greenshell works with 25 cards, 3 of them on it, and with your commander. Put in Fecund Greenshell: Fecund Greenshell gives Riku of Two Reflections bigger stats
  4. Take out Garruk Wildspeaker: Garruk Wildspeaker works with no other card in this deck; Paleoloth works with 9 cards, none of them on it. Put in Paleoloth: Animar, Soul of Elements reduces what Paleoloth costs

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

15 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.6 → 4.2 of 5, from connected to tight. It is a little more consistent: Build 4.0 → 4.3 of 5, from close to on target; still 6 short on interaction, 2 short on card advantage, was 6. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  4. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Prophetic Prism: Prophetic Prism costs 3 where Arcum's Astrolabe costs 2 and gets fewer mana for the mana. Put in Arcum's Astrolabe: Arcum's Astrolabe is the same ramp for 1 less mana and with more mana for the mana.
  2. Take out Gruul Signet: Gruul Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Simic Signet: Simic Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Izzet Signet: Izzet Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Invigorate: Invigorate is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Gossip's Talent: Card advantage: you were 6 short; Gossip's Talent counts as card advantage.
  2. Take out Colossal Might: Colossal Might is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Artist's Talent: Card advantage: you were 6 short; Artist's Talent counts as card advantage. Artist's Talent puts cards into the graveyard that Nucklavee can bring back.
  3. Take out Tribute to the Wild: Tribute to the Wild is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Raphael, Most Attitude: Card advantage: you were 6 short; Raphael, Most Attitude counts as card advantage.

Cards that work together

  1. Take out Vow of Wildness: Vow of Wildness works with no other card in this deck; Weftstalker Ardent works with 8 cards, 7 of them on it, and with your commander. Put in Weftstalker Ardent: When a creature enters thanks to Riku of Two Reflections, Weftstalker Ardent deals 1 damage
  2. Take out Vow of Flight: Vow of Flight works with no other card in this deck; Pollywog Prodigy works with 1 card, none of it on it. Put in Pollywog Prodigy: Animar, Soul of Elements reduces what Pollywog Prodigy costs
  3. Take out Hunting Pack: Hunting Pack works with no other card in this deck; Fecund Greenshell works with 25 cards, 3 of them on it, and with your commander. Put in Fecund Greenshell: Fecund Greenshell gives Riku of Two Reflections bigger stats
  4. Take out Garruk Wildspeaker: Garruk Wildspeaker works with no other card in this deck; Paleoloth works with 9 cards, none of them on it. Put in Paleoloth: Animar, Soul of Elements reduces what Paleoloth costs

Upgrades at bracket 4–5

No limits on Game Changers or combos.

15 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 3.6 → 4.2 of 5, from connected to tight. It is a little more consistent: Build 4.0 → 4.3 of 5, from close to on target; still 6 short on interaction, 2 short on card advantage, was 6. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Kazandu Refuge: Kazandu Refuge enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  4. Take out Izzet Boilerworks: Izzet Boilerworks enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Prophetic Prism: Prophetic Prism costs 3 where Arcum's Astrolabe costs 2 and gets fewer mana for the mana. Put in Arcum's Astrolabe: Arcum's Astrolabe is the same ramp for 1 less mana and with more mana for the mana.
  2. Take out Gruul Signet: Gruul Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Simic Signet: Simic Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Izzet Signet: Izzet Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Invigorate: Invigorate is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Gossip's Talent: Card advantage: you were 6 short; Gossip's Talent counts as card advantage.
  2. Take out Colossal Might: Colossal Might is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Artist's Talent: Card advantage: you were 6 short; Artist's Talent counts as card advantage. Artist's Talent puts cards into the graveyard that Nucklavee can bring back.
  3. Take out Tribute to the Wild: Tribute to the Wild is next on the report's cut list. It works with other cards only once, when it is played: with Riku of Two Reflections. Put in Raphael, Most Attitude: Card advantage: you were 6 short; Raphael, Most Attitude counts as card advantage.

Cards that work together

  1. Take out Vow of Wildness: Vow of Wildness works with no other card in this deck; Weftstalker Ardent works with 8 cards, 7 of them on it, and with your commander. Put in Weftstalker Ardent: When a creature enters thanks to Riku of Two Reflections, Weftstalker Ardent deals 1 damage
  2. Take out Vow of Flight: Vow of Flight works with no other card in this deck; Pollywog Prodigy works with 1 card, none of it on it. Put in Pollywog Prodigy: Animar, Soul of Elements reduces what Pollywog Prodigy costs
  3. Take out Hunting Pack: Hunting Pack works with no other card in this deck; Fecund Greenshell works with 25 cards, 3 of them on it, and with your commander. Put in Fecund Greenshell: Fecund Greenshell gives Riku of Two Reflections bigger stats
  4. Take out Garruk Wildspeaker: Garruk Wildspeaker works with no other card in this deck; Paleoloth works with 9 cards, none of them on it. Put in Paleoloth: Animar, Soul of Elements reduces what Paleoloth costs

Also short, against a typical Commander deck: interaction 6 of 12, card advantage 8 of 14.

The decklist

Creatures

Aethersnipe · Animar, Soul of Elements · Artisan of Kozilek · Avatar of Fury · Baloth Woodcrasher · Chartooth Cougar · Conundrum Sphinx · Deadwood Treefolk · Edric, Spymaster of Trest · Elvish Aberration · Faultgrinder · Fierce Empath · Hydra Omnivore · Intet, the Dreamer · Krosan Tusker · Magmatic Force · Magus of the Vineyard · Nucklavee · Rapacious One · Simic Sky Swallower · Spitebellows · Trench Gorger · Valley Rannet · Veteran Explorer

Planeswalkers

Garruk Wildspeaker

Instants and sorceries

Brainstorm · Call the Skybreaker · Chain Reaction · Collective Voyage · Colossal Might · Cultivate · Death by Dragons · Disaster Radius · Electrolyze · Explosive Vegetation · Fire // Ice · Firespout · Hull Breach · Hunting Pack · Invigorate · Kodama's Reach · Prophetic Bolt · Ray of Command · Ruination · Savage Twister · Spell Crumple · Tribute to the Wild · Vengeful Rebirth

Artifacts and enchantments

Armillary Sphere · Gruul Signet · Izzet Signet · Lightning Greaves · Prophetic Prism · Simic Signet · Sol Ring · Vow of Flight · Vow of Lightning · Vow of Wildness

Lands

Command Tower · Evolving Wilds · 13 Forest · Fungal Reaches · Gruul Turf · Homeward Path · 7 Island · Izzet Boilerworks · Kazandu Refuge · 8 Mountain · Rupture Spire · Simic Growth Chamber · Temple of the False God · Vivid Crag · Vivid Creek · Vivid Grove

Other Commander 2011 precons