Precons › Commander 2011

Devour for Power

Commander precon · Commander 2011 · 2011 · led by The Mimeoplasm

Main theme: leaves graveyard · Synergy 3.0/5 (connected) · Bracket 1–2 · The Mimeoplasm works with 32 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

15 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.0 → 3.7 of 5, still connected. It is more consistent: Build 3.7 → 4.4 of 5, from close to on target; no longer short on ramp, still 5 short on interaction, 1 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  4. Take out Jwar Isle Refuge: Jwar Isle Refuge enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.

Ramp

  1. Take out Tribute to the Wild: Tribute to the Wild is next on the report's cut list. It works with other cards only once, when it is played: with Vulturous Zombie and Patron of the Nezumi. Put in Bramble Familiar // Fetch Quest: Ramp: you were 6 short; Bramble Familiar // Fetch Quest counts as ramp. Bramble Familiar puts cards into the graveyard that Stitch Together can bring back.
  2. Take out Unnerve: Unnerve is next on the report's cut list. Works with 7 other cards: with 4 again and again, with 3 just once or in the background. Put in Arcane Signet: Ramp: you were 6 short; Arcane Signet counts as ramp.
  3. Take out Szadek, Lord of Secrets: Szadek, Lord of Secrets is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Fellwar Stone: Ramp: you were 6 short; Fellwar Stone counts as ramp.
  4. Take out Troll Ascetic: Troll Ascetic is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Talisman of Curiosity: Ramp: you were 6 short; Talisman of Curiosity counts as ramp.
  5. Take out Wrexial, the Risen Deep: Wrexial, the Risen Deep is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Talisman of Dominance: Ramp: you were 6 short; Talisman of Dominance counts as ramp.
  6. Take out Memory Erosion: Memory Erosion is next on the report's cut list. Works with 8 other cards: with 6 again and again, with 2 just once or in the background. Put in Talisman of Resilience: Ramp: you were 6 short; Talisman of Resilience counts as ramp.

Cards that work together

  1. Take out Vow of Flight: Vow of Flight works with no other card in this deck; Liliana the Repentant works with 32 cards, 16 of them on it, and with your commander. Put in Liliana the Repentant: Liliana the Repentant puts cards into the graveyard that Stitch Together can bring back
  2. Take out Vow of Malice: Vow of Malice works with no other card in this deck; Ayara, First of Locthwain works with 19 cards, 4 of them on it, and with your commander. Put in Ayara, First of Locthwain: Ayara, First of Locthwain puts cards into the graveyard that Stitch Together can bring back
  3. Take out Vow of Wildness: Vow of Wildness works with no other card in this deck; Pollywog Prodigy works with 4 cards, 1 of them on it, and with your commander. Put in Pollywog Prodigy: The Mimeoplasm can enter as a copy of Pollywog Prodigy
  4. Take out Scythe Specter: Scythe Specter works with 9 cards in this deck, 3 of them on its theme; Fathom Mage works with 3 cards, 1 of them on it. Put in Fathom Mage: When Fathom Mage gets a counter thanks to The Mimeoplasm, it draws you 1 card
  5. Take out Syphon Flesh: Syphon Flesh works with 10 cards in this deck, 2 of them on its theme; Clement, the Worrywort works with 8 cards, 5 of them on it, and with your commander. Put in Clement, the Worrywort: When Fleshbag Marauder enters, Clement, the Worrywort triggers

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

18 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.0 → 3.7 of 5, still connected. It is more consistent: Build 3.7 → 4.4 of 5, from close to on target; no longer short on ramp, still 5 short on interaction, 1 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  4. Take out Jwar Isle Refuge: Jwar Isle Refuge enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.

Ramp

  1. Take out Tribute to the Wild: Tribute to the Wild is next on the report's cut list. It works with other cards only once, when it is played: with Vulturous Zombie and Patron of the Nezumi. Put in Bramble Familiar // Fetch Quest: Ramp: you were 6 short; Bramble Familiar // Fetch Quest counts as ramp. Bramble Familiar puts cards into the graveyard that Stitch Together can bring back.
  2. Take out Unnerve: Unnerve is next on the report's cut list. Works with 7 other cards: with 4 again and again, with 3 just once or in the background. Put in Arcane Signet: Ramp: you were 6 short; Arcane Signet counts as ramp.
  3. Take out Szadek, Lord of Secrets: Szadek, Lord of Secrets is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Fellwar Stone: Ramp: you were 6 short; Fellwar Stone counts as ramp.
  4. Take out Troll Ascetic: Troll Ascetic is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Talisman of Curiosity: Ramp: you were 6 short; Talisman of Curiosity counts as ramp.
  5. Take out Wrexial, the Risen Deep: Wrexial, the Risen Deep is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Talisman of Dominance: Ramp: you were 6 short; Talisman of Dominance counts as ramp.
  6. Take out Memory Erosion: Memory Erosion is next on the report's cut list. Works with 8 other cards: with 6 again and again, with 2 just once or in the background. Put in Talisman of Resilience: Ramp: you were 6 short; Talisman of Resilience counts as ramp.
  7. Take out Dimir Signet: Dimir Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  8. Take out Golgari Signet: Golgari Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  9. Take out Simic Signet: Simic Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Vow of Flight: Vow of Flight works with no other card in this deck; Liliana the Repentant works with 32 cards, 16 of them on it, and with your commander. Put in Liliana the Repentant: Liliana the Repentant puts cards into the graveyard that Stitch Together can bring back
  2. Take out Vow of Malice: Vow of Malice works with no other card in this deck; Ayara, First of Locthwain works with 19 cards, 4 of them on it, and with your commander. Put in Ayara, First of Locthwain: Ayara, First of Locthwain puts cards into the graveyard that Stitch Together can bring back
  3. Take out Vow of Wildness: Vow of Wildness works with no other card in this deck; Pollywog Prodigy works with 4 cards, 1 of them on it, and with your commander. Put in Pollywog Prodigy: The Mimeoplasm can enter as a copy of Pollywog Prodigy
  4. Take out Scythe Specter: Scythe Specter works with 9 cards in this deck, 3 of them on its theme; Fathom Mage works with 3 cards, 1 of them on it. Put in Fathom Mage: When Fathom Mage gets a counter thanks to The Mimeoplasm, it draws you 1 card
  5. Take out Syphon Flesh: Syphon Flesh works with 10 cards in this deck, 2 of them on its theme; Clement, the Worrywort works with 8 cards, 5 of them on it, and with your commander. Put in Clement, the Worrywort: When Fleshbag Marauder enters, Clement, the Worrywort triggers

Upgrades at bracket 4–5

No limits on Game Changers or combos.

19 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 3.0 → 3.7 of 5, still connected. It is more consistent: Build 3.7 → 4.4 of 5, from close to on target; no longer short on ramp, still 5 short on interaction, 1 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  4. Take out Jwar Isle Refuge: Jwar Isle Refuge enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.

Ramp

  1. Take out Tribute to the Wild: Tribute to the Wild is next on the report's cut list. It works with other cards only once, when it is played: with Vulturous Zombie and Patron of the Nezumi. Put in Bramble Familiar // Fetch Quest: Ramp: you were 6 short; Bramble Familiar // Fetch Quest counts as ramp. Bramble Familiar puts cards into the graveyard that Stitch Together can bring back.
  2. Take out Unnerve: Unnerve is next on the report's cut list. Works with 7 other cards: with 4 again and again, with 3 just once or in the background. Put in Arcane Signet: Ramp: you were 6 short; Arcane Signet counts as ramp.
  3. Take out Szadek, Lord of Secrets: Szadek, Lord of Secrets is next on the report's cut list. Works with 2 other cards: with 2 again and again. Put in Fellwar Stone: Ramp: you were 6 short; Fellwar Stone counts as ramp.
  4. Take out Troll Ascetic: Troll Ascetic is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Talisman of Curiosity: Ramp: you were 6 short; Talisman of Curiosity counts as ramp.
  5. Take out Wrexial, the Risen Deep: Wrexial, the Risen Deep is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Talisman of Dominance: Ramp: you were 6 short; Talisman of Dominance counts as ramp.
  6. Take out Memory Erosion: Memory Erosion is next on the report's cut list. Works with 8 other cards: with 6 again and again, with 2 just once or in the background. Put in Talisman of Resilience: Ramp: you were 6 short; Talisman of Resilience counts as ramp.
  7. Take out Dimir Signet: Dimir Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  8. Take out Golgari Signet: Golgari Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  9. Take out Simic Signet: Simic Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Spell Crumple: Spell Crumple is weaker counterspell than Force of Will. Put in Force of Will: Force of Will is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Vow of Flight: Vow of Flight works with no other card in this deck; Liliana the Repentant works with 32 cards, 16 of them on it, and with your commander. Put in Liliana the Repentant: Liliana the Repentant puts cards into the graveyard that Stitch Together can bring back
  2. Take out Vow of Malice: Vow of Malice works with no other card in this deck; Ayara, First of Locthwain works with 19 cards, 4 of them on it, and with your commander. Put in Ayara, First of Locthwain: Ayara, First of Locthwain puts cards into the graveyard that Stitch Together can bring back
  3. Take out Vow of Wildness: Vow of Wildness works with no other card in this deck; Pollywog Prodigy works with 4 cards, 1 of them on it, and with your commander. Put in Pollywog Prodigy: The Mimeoplasm can enter as a copy of Pollywog Prodigy
  4. Take out Scythe Specter: Scythe Specter works with 9 cards in this deck, 3 of them on its theme; Fathom Mage works with 3 cards, 1 of them on it. Put in Fathom Mage: When Fathom Mage gets a counter thanks to The Mimeoplasm, it draws you 1 card
  5. Take out Syphon Flesh: Syphon Flesh works with 10 cards in this deck, 2 of them on its theme; Clement, the Worrywort works with 8 cards, 5 of them on it, and with your commander. Put in Clement, the Worrywort: When Fleshbag Marauder enters, Clement, the Worrywort triggers

Opens a route: Nature's Wrath. 27 of its cards reach Butcher of Malakir through it.

Also short, against a typical Commander deck: ramp 7 of 13, interaction 7 of 12, card advantage 10 of 14.

The decklist

Creatures

Acidic Slime · Artisan of Kozilek · Avatar of Woe · Brawn · Butcher of Malakir · Damia, Sage of Stone · Dark Hatchling · Desecrator Hag · Dreamborn Muse · Eternal Witness · Extractor Demon · Fleshbag Marauder · Gravedigger · Lhurgoyf · Mortivore · Mulldrifter · Nezumi Graverobber // Nighteyes the Desecrator · Patron of the Nezumi · Riddlekeeper · Scythe Specter · Sewer Nemesis · Skullbriar, the Walking Grave · Slipstream Eel · Solemn Simulacrum · Szadek, Lord of Secrets · Triskelavus · Troll Ascetic · Vorosh, the Hunter · Vulturous Zombie · Wonder · Wrexial, the Risen Deep · Yavimaya Elder

Instants and sorceries

Buried Alive · Cultivate · Fact or Fiction · Living Death · Minds Aglow · Relic Crush · Rise from the Grave · Shared Trauma · Sign in Blood · Spell Crumple · Stitch Together · Syphon Flesh · Syphon Mind · Tribute to the Wild · Unnerve · Windfall

Artifacts and enchantments

Dimir Signet · Golgari Signet · Grave Pact · Lightning Greaves · Memory Erosion · Oblivion Stone · Simic Signet · Sol Ring · Vow of Flight · Vow of Malice · Vow of Wildness

Lands

Barren Moor · Command Tower · Dimir Aqueduct · Dreadship Reef · 8 Forest · Golgari Rot Farm · 8 Island · Jwar Isle Refuge · Lonely Sandbar · Rupture Spire · Simic Growth Chamber · Svogthos, the Restless Tomb · 11 Swamp · Temple of the False God · Terramorphic Expanse · Tranquil Thicket

Other Commander 2011 precons