Precons › Commander Legends

Reap the Tides

Commander precon · Commander Legends · 2020 · led by Aesi, Tyrant of Gyre Strait

Main theme: Landfall · Synergy 3.2/5 (connected) · Bracket 1–2 · Aesi, Tyrant of Gyre Strait works with 25 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

7 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.2 → 3.3 of 5, still connected. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; 6 short on ramp, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  3. Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  4. Take out Woodland Stream: Woodland Stream enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Ramp

  1. Take out Elder Deep-Fiend: Elder Deep-Fiend is next on the report's cut list. It works with other cards only once, when it is played: with Verdant Sun's Avatar and Fathom Mage. Put in Bramble Familiar // Fetch Quest: Ramp: you were 8 short; Bramble Familiar // Fetch Quest counts as ramp.
  2. Take out Molimo, Maro-Sorcerer: Molimo, Maro-Sorcerer is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Arcane Signet: Ramp: you were 8 short; Arcane Signet counts as ramp.

Cards that work together

  1. Take out Meloku the Clouded Mirror: Meloku the Clouded Mirror works with 2 cards in this deck, 1 of them on its theme. Put in Thranduil, Sindarin Liege // Silvan Rally: When a land enters thanks to Khalni Heart Expedition, Thranduil, Sindarin Liege makes a token

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

10 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.2 → 3.3 of 5, still connected. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; 6 short on ramp, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  3. Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  4. Take out Woodland Stream: Woodland Stream enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Ramp

  1. Take out Elder Deep-Fiend: Elder Deep-Fiend is next on the report's cut list. It works with other cards only once, when it is played: with Verdant Sun's Avatar and Fathom Mage. Put in Bramble Familiar // Fetch Quest: Ramp: you were 8 short; Bramble Familiar // Fetch Quest counts as ramp.
  2. Take out Molimo, Maro-Sorcerer: Molimo, Maro-Sorcerer is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Arcane Signet: Ramp: you were 8 short; Arcane Signet counts as ramp.
  3. Take out Simic Signet: Simic Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Explore: Explore is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Fact or Fiction: Fact or Fiction is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Meloku the Clouded Mirror: Meloku the Clouded Mirror works with 2 cards in this deck, 1 of them on its theme. Put in Thranduil, Sindarin Liege // Silvan Rally: When a land enters thanks to Khalni Heart Expedition, Thranduil, Sindarin Liege makes a token

Upgrades at bracket 4–5

No limits on Game Changers or combos.

12 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together a little more: synergy 3.2 → 3.3 of 5, still connected. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; 6 short on ramp, was 8. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Simic Guildgate: Simic Guildgate enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  3. Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  4. Take out Woodland Stream: Woodland Stream enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Ramp

  1. Take out Elder Deep-Fiend: Elder Deep-Fiend is next on the report's cut list. It works with other cards only once, when it is played: with Verdant Sun's Avatar and Fathom Mage. Put in Bramble Familiar // Fetch Quest: Ramp: you were 8 short; Bramble Familiar // Fetch Quest counts as ramp.
  2. Take out Molimo, Maro-Sorcerer: Molimo, Maro-Sorcerer is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Arcane Signet: Ramp: you were 8 short; Arcane Signet counts as ramp.
  3. Take out Simic Signet: Simic Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Explore: Explore is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Fact or Fiction: Fact or Fiction is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Counterspell: Counterspell is weaker counterspell than Force of Will. Put in Force of Will: Force of Will is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Whelming Wave: Whelming Wave is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Meloku the Clouded Mirror: Meloku the Clouded Mirror works with 2 cards in this deck, 1 of them on its theme. Put in Thranduil, Sindarin Liege // Silvan Rally: When a land enters thanks to Khalni Heart Expedition, Thranduil, Sindarin Liege makes a token

Opens a route: Fecund Greenshell. 4 of its cards reach Aesi, Tyrant of Gyre Strait through it.

Also short, against a typical Commander deck: ramp 10 of 18.

The decklist

Creatures

Acidic Slime · Avenger of Zendikar · Coiling Oracle · Elder Deep-Fiend · Eternal Witness · Fathom Mage · Meloku the Clouded Mirror · Meteor Golem · Molimo, Maro-Sorcerer · Mulldrifter · Murkfiend Liege · Nezahal, Primal Tide · Rampaging Baloths · Ramunap Excavator · Reclamation Sage · Scourge of Fleets · Sharktocrab · Shipbreaker Kraken · Simic Sky Swallower · Slinn Voda, the Rising Deep · Sphinx of Uthuun · Sporemound · Stormtide Leviathan · Stumpsquall Hydra · Terastodon · Trench Behemoth · Tromokratis · Verdant Sun's Avatar · Wickerbough Elder · Yavimaya Elder

Instants and sorceries

Arcane Denial · Beast Within · Compulsive Research · Counterspell · Cultivate · Explore · Fact or Fiction · Growth Spiral · Harmonize · Into the Roil · Kodama's Reach · Peel from Reality · Rampant Growth · Search for Tomorrow · Simic Charm · Spitting Image · Urban Evolution · Whelming Wave

Artifacts and enchantments

Ior Ruin Expedition · Khalni Heart Expedition · Retreat to Kazandu · Seer's Sundial · Simic Signet · Sol Ring · Swiftfoot Boots

Lands

Blighted Woodland · Command Tower · Coral Atoll · Evolving Wilds · 15 Forest · 15 Island · Jungle Basin · Memorial to Genius · Reliquary Tower · Simic Growth Chamber · Simic Guildgate · Terramorphic Expanse · Thornwood Falls · Vivid Creek · Vivid Grove · Woodland Stream

Other Commander Legends precons