edhseer Commander synergy, explained
Creature — Elemental Raccoon // Sorcery — Adventure
Mana cost: {1}{G} // {5}{G}{G}
Add {G}.
activated {T} — adds 1 mana
Return this creature to its owner's hand.
activated {1}{G}, {T}, Discard a card —
activated {1}{G}, {T}, Discard a card — bounce
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
on-cast — mills a card
on-cast — brings a card back
Causes: discard a card, a creature leaves the battlefield, mill a card, put a creature onto the battlefield, put an enchantment onto the battlefield, put a land onto the battlefield, a creature leaves a graveyard, an enchantment leaves a graveyard, a land leaves a graveyard.
Cares about: a creature in a graveyard, an enchantment in a graveyard, a land in a graveyard.
an Adventure sorcery is cast — 77 cards in the game can cause this (Bramble Familiar is one).
put a land into a graveyard — 634 cards in the game can cause this.
624 other cards cause it too. These are the ones with the most connections.
an Elemental enters the battlefield — 754 cards in the game can cause this (Bramble Familiar is one).
When Bramble Familiar // Fetch Quest enters:
put an enchantment into a graveyard — 983 cards in the game can cause this.
973 other cards cause it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Bramble Familiar is one).
When Bramble Familiar // Fetch Quest leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Bramble Familiar is one).
When a land enters thanks to Bramble Familiar // Fetch Quest:
199 other cards care about it too. These are the ones with the most connections.
a card is discarded — 2,042 cards in the game can cause this (Bramble Familiar is one).
When Bramble Familiar // Fetch Quest makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Bramble Familiar is one).
When Bramble Familiar // Fetch Quest leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this.
2,950 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Bramble Familiar is one).
a sorcery is cast — 3,720 cards in the game can cause this (Bramble Familiar is one).
When Bramble Familiar // Fetch Quest is cast:
431 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Bramble Familiar is one).
88 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Bramble Familiar is one).
Bramble Familiar // Fetch Quest puts cards into the graveyard that:
442 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Bramble Familiar is one).
133 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Bramble Familiar is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Bramble Familiar is one).
388 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Bramble Familiar is one).
78 other cards care about it too. These are the ones with the most connections.