Gargantuan Gorilla

Creature — Ape

Produces: a Forest land being sacrificed, a Forest land dying, a creature being sacrificed, a creature dying, anything dealing noncombat damage, a creature dealing noncombat damage.

Cares about: an upkeep.

Partners

25 cards can cause a Forest dying.

  1. Genju of the Cedars — When a Forest dies thanks to Gargantuan Gorilla, Genju of the Cedars brings a card back

333 cards can cause a land being sacrificed.

  1. Hearthhull, the Worldseed — When a Forest sacrifices something thanks to Gargantuan Gorilla, Hearthhull, the Worldseed costs each opponent 2 life
  2. Scouring Swarm — When a Forest sacrifices something thanks to Gargantuan Gorilla, Scouring Swarm makes a token
  3. Baloth Prime — When a Forest sacrifices something thanks to Gargantuan Gorilla, Baloth Prime makes a token

533 cards can cause a land dying.

  1. Vastwood Zendikon — When a Forest dies thanks to Gargantuan Gorilla, Vastwood Zendikon brings a card back
  2. Dingus Egg — When a Forest dies thanks to Gargantuan Gorilla, Dingus Egg deals 2 damage
  3. Nissa's Zendikon — When a Forest dies thanks to Gargantuan Gorilla, Nissa's Zendikon brings a card back

1,443 cards can cause a nontoken creature being sacrificed.

  1. Fumulus, the Infestation — When Gargantuan Gorilla sacrifices something, Fumulus, the Infestation makes a token

1,459 cards can cause a creature being sacrificed.

  1. Unscrupulous Contractor — When Gargantuan Gorilla sacrifices something, Unscrupulous Contractor makes a player draw 2 cards
  2. Kingpin, Wilson Fisk — When Gargantuan Gorilla sacrifices something, Kingpin, Wilson Fisk makes 2 tokens
  3. Grist, the Hunger Tide — When Gargantuan Gorilla sacrifices something, Grist, the Hunger Tide triggers

1,856 cards can cause an nontoken artifact or creature being sacrificed.

  1. Bag of Devouring — When Gargantuan Gorilla sacrifices something, Bag of Devouring triggers

1,885 cards can cause an artifact or creature being sacrificed.

  1. Invasion of New Capenna // Holy Frazzle-Cannon — When Gargantuan Gorilla sacrifices something, Invasion of New Capenna // Holy Frazzle-Cannon triggers
  2. Ravenous Squirrel — When Gargantuan Gorilla sacrifices something, Ravenous Squirrel puts a counter on a permanent
  3. Lightless Evangel — When Gargantuan Gorilla sacrifices something, Lightless Evangel puts counters on a permanent

2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.

  1. Felothar, Dawn of the Abzan — When Gargantuan Gorilla sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent

2,353 cards can cause a nontoken creature dying.

  1. Remembrance — When Gargantuan Gorilla dies, Remembrance searches a library
  2. Gnawing Crescendo — When Gargantuan Gorilla dies, Gnawing Crescendo makes a token
  3. Ogre Slumlord — When Gargantuan Gorilla dies, Ogre Slumlord makes a token

2,371 cards can cause a creature dying.

  1. Syr Vondam, Sunstar Exemplar — When Gargantuan Gorilla dies, Syr Vondam, Sunstar Exemplar puts a counter on a permanent
  2. South Wind Avatar — When Gargantuan Gorilla dies, South Wind Avatar gains you life
  3. Demonic Vigor — When Gargantuan Gorilla dies, Demonic Vigor brings a card back

3,016 cards can cause anything dealing noncombat damage.

  1. Goldnight Castigator — When Gargantuan Gorilla deals noncombat damage, Goldnight Castigator doubles the damage

4,505 cards can cause anything dying.

  1. Vincent Valentine // Galian Beast — When a Forest dies thanks to Gargantuan Gorilla, Vincent Valentine // Galian Beast brings a card back

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →