Produces: a Forest land being sacrificed, a Forest land dying, a creature being sacrificed, a creature dying, anything dealing noncombat damage, a creature dealing noncombat damage.
Cares about: an upkeep.
Partners
25 cards can cause a Forest dying.
Genju of the Cedars — When a Forest dies thanks to Gargantuan Gorilla, Genju of the Cedars brings a card back
333 cards can cause a land being sacrificed.
Hearthhull, the Worldseed — When a Forest sacrifices something thanks to Gargantuan Gorilla, Hearthhull, the Worldseed costs each opponent 2 life
Scouring Swarm — When a Forest sacrifices something thanks to Gargantuan Gorilla, Scouring Swarm makes a token
Baloth Prime — When a Forest sacrifices something thanks to Gargantuan Gorilla, Baloth Prime makes a token
533 cards can cause a land dying.
Vastwood Zendikon — When a Forest dies thanks to Gargantuan Gorilla, Vastwood Zendikon brings a card back
Dingus Egg — When a Forest dies thanks to Gargantuan Gorilla, Dingus Egg deals 2 damage
Nissa's Zendikon — When a Forest dies thanks to Gargantuan Gorilla, Nissa's Zendikon brings a card back
1,443 cards can cause a nontoken creature being sacrificed.
Fumulus, the Infestation — When Gargantuan Gorilla sacrifices something, Fumulus, the Infestation makes a token
1,459 cards can cause a creature being sacrificed.
Unscrupulous Contractor — When Gargantuan Gorilla sacrifices something, Unscrupulous Contractor makes a player draw 2 cards
Kingpin, Wilson Fisk — When Gargantuan Gorilla sacrifices something, Kingpin, Wilson Fisk makes 2 tokens
Grist, the Hunger Tide — When Gargantuan Gorilla sacrifices something, Grist, the Hunger Tide triggers
1,856 cards can cause an nontoken artifact or creature being sacrificed.
Bag of Devouring — When Gargantuan Gorilla sacrifices something, Bag of Devouring triggers
1,885 cards can cause an artifact or creature being sacrificed.
Ravenous Squirrel — When Gargantuan Gorilla sacrifices something, Ravenous Squirrel puts a counter on a permanent
Lightless Evangel — When Gargantuan Gorilla sacrifices something, Lightless Evangel puts counters on a permanent
2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.
Felothar, Dawn of the Abzan — When Gargantuan Gorilla sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent
2,353 cards can cause a nontoken creature dying.
Remembrance — When Gargantuan Gorilla dies, Remembrance searches a library
Gnawing Crescendo — When Gargantuan Gorilla dies, Gnawing Crescendo makes a token
Ogre Slumlord — When Gargantuan Gorilla dies, Ogre Slumlord makes a token
2,371 cards can cause a creature dying.
Syr Vondam, Sunstar Exemplar — When Gargantuan Gorilla dies, Syr Vondam, Sunstar Exemplar puts a counter on a permanent
South Wind Avatar — When Gargantuan Gorilla dies, South Wind Avatar gains you life
Demonic Vigor — When Gargantuan Gorilla dies, Demonic Vigor brings a card back
3,016 cards can cause anything dealing noncombat damage.
Goldnight Castigator — When Gargantuan Gorilla deals noncombat damage, Goldnight Castigator doubles the damage
4,505 cards can cause anything dying.
Vincent Valentine // Galian Beast — When a Forest dies thanks to Gargantuan Gorilla, Vincent Valentine // Galian Beast brings a card back
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Bossproduces
enters · creature · token
Impact Tremorscares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseekproduces
enters · land
Enduring Couragecares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles, not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.