edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {U}
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
static — turns something into a creature
static — grants a keyword
When enchanted land dies, return that card to its owner's hand.
triggered — brings a card back
Causes: a land leaves a graveyard.
Cares about: a land is put into a graveyard from the battlefield, a card in a graveyard.
a land is put into a graveyard from the battlefield — 636 cards in the game can cause this.
626 other cards cause it too. These are the ones with the most connections.
an Aura enters the battlefield — 1,257 cards in the game can cause this (Wind Zendikon is one).
When Wind Zendikon enters:
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Wind Zendikon is one).
When a land leaves a graveyard thanks to Wind Zendikon:
13 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Wind Zendikon is one).
When Wind Zendikon is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Wind Zendikon is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Wind Zendikon is one).
When Wind Zendikon enters:
59 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Wind Zendikon is one).
20 other cards care about it too. These are the ones with the most connections.