edhseer Commander synergy, explained
Legendary Enchantment — Aura
Mana cost: {W}{U}{B}{R}{G}
Enchant land
Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
activated {2} — turns something into a creature
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
triggered — brings a card back
Causes: anything leaves a graveyard.
Cares about: a land is put into a graveyard from the battlefield.
a land is put into a graveyard from the battlefield — 636 cards in the game can cause this.
626 other cards cause it too. These are the ones with the most connections.
an Aura enters the battlefield — 1,257 cards in the game can cause this (Genju of the Realm is one).
When Genju of the Realm enters:
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Genju of the Realm is one).
When Genju of the Realm leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Genju of the Realm is one).
When Genju of the Realm is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Genju of the Realm is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Genju of the Realm is one).
When Genju of the Realm enters:
59 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Genju of the Realm is one).
21 other cards care about it too. These are the ones with the most connections.