The Mending of Dominaria

The Mending of Dominaria

Enchantment — Saga

Mana cost: {3}{G}{G}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Mill two cards, then you may return a creature card from your graveyard to your hand.

triggered — mills a card

triggered — brings a card back

Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

triggered — brings a card back

triggered —

Causes: mill a card, a creature leaves a graveyard, put a land onto the battlefield, a land leaves a graveyard, shuffle a library, anything leaves a graveyard.

Cares about: a creature in a graveyard, a land in a graveyard.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (The Mending of Dominaria is one).

When The Mending of Dominaria is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

an enchantment is sacrificed — 588 cards in the game can cause this (The Mending of Dominaria is one).

  1. Narci, Fable Singer — When you sacrifice The Mending of Dominaria, Narci, Fable Singer draws you 1 card

1 other card cares about it too. These are the ones with the most connections.

put a land into a graveyard — 634 cards in the game can cause this.

  1. Spiked Ripsaw — Spiked Ripsaw puts cards into the graveyard that The Mending of Dominaria can bring back
  2. Excavating Anurid — Excavating Anurid puts cards into the graveyard that The Mending of Dominaria can bring back
  3. Centaur Garden — When Centaur Garden is in the graveyard, The Mending of Dominaria can bring it back
  4. Haven of the Spirit Dragon — When Haven of the Spirit Dragon is in the graveyard, The Mending of Dominaria can bring it back
  5. Edgewall Inn — When Edgewall Inn is in the graveyard, The Mending of Dominaria can bring it back
  6. Lazotep Quarry — Lazotep Quarry puts cards into the graveyard that The Mending of Dominaria can bring back
  7. Urza's Saga — When Urza's Saga is in the graveyard, The Mending of Dominaria can bring it back
  8. Inventors' Fair — When Inventors' Fair is in the graveyard, The Mending of Dominaria can bring it back
  9. Haunted Fengraf — When Haunted Fengraf is in the graveyard, The Mending of Dominaria can bring it back
  10. Gargantuan Gorilla — Gargantuan Gorilla puts cards into the graveyard that The Mending of Dominaria can bring back

624 other cards cause it too. These are the ones with the most connections.

an enchantment in a graveyard — 983 cards in the game can cause this (The Mending of Dominaria is one).

  1. The Emperor of Palamecia // The Lord Master of Hell — When The Mending of Dominaria is in the graveyard, The Emperor of Palamecia // The Lord Master of Hell gets bigger
  2. Lotus-Eye Mystics — When The Mending of Dominaria is in the graveyard, Lotus-Eye Mystics can bring it back
  3. Builder's Talent — When The Mending of Dominaria is in the graveyard, Builder's Talent can bring it back
  4. Tasigur, the Golden Fang — When The Mending of Dominaria is in the graveyard, Tasigur, the Golden Fang can bring it back
  5. Serpent of the Pass — When The Mending of Dominaria is in the graveyard, Serpent of the Pass gets bigger
  6. Emeria Shepherd — When The Mending of Dominaria is in the graveyard, Emeria Shepherd can bring it back
  7. Moment of Reckoning — When The Mending of Dominaria is in the graveyard, Moment of Reckoning can bring it back
  8. Bramble Familiar // Fetch Quest — The Mending of Dominaria puts cards into the graveyard that Bramble Familiar // Fetch Quest can bring back
  9. Serra Paragon — The Mending of Dominaria puts cards into the graveyard that Serra Paragon can bring back
  10. Odunos River Trawler — The Mending of Dominaria puts cards into the graveyard that Odunos River Trawler can bring back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (The Mending of Dominaria is one).

When The Mending of Dominaria is put into a graveyard from the battlefield:

  1. Knight of Doves — makes a token
  2. Warehouse Tabby — makes a token
  3. Starfield Mystic — puts a +1/+1 counter on itself
  4. Femeref Enchantress — draws you 1 card
  5. Savior of the Sleeping — puts a +1/+1 counter on itself
  6. Ashiok's Reaper — draws you 1 card
  7. Wicked Visitor — makes each opponent lose 1 life
  8. Martyr's Bond — makes an opponent sacrifice a permanent

2 other cards care about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (The Mending of Dominaria is one).

When a creature leaves a graveyard thanks to The Mending of Dominaria:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (The Mending of Dominaria is one).

When a land enters thanks to The Mending of Dominaria:

  1. Claim the Kingdom — puts a counter on a creature
  2. Primeval Bounty — gains you 3 life
  3. Toph, Earthbending Master — puts a counter on a permanent
  4. Dancing from Dark to Dawn — makes a token
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (The Mending of Dominaria is one).

When a creature leaves a graveyard thanks to The Mending of Dominaria:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (The Mending of Dominaria is one).

  1. Gorbag of Minas Morgul — When you sacrifice The Mending of Dominaria, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (The Mending of Dominaria is one).

When The Mending of Dominaria is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life

257 other cards care about it too. These are the ones with the most connections.