Claim the Kingdom

Claim the Kingdom

Enchantment — Plan

Mana cost: {1}{G}

How we read this card

Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.

triggered — puts a counter on it

triggered — puts a counter on it

When the fourth plan counter is put on this enchantment, sacrifice it.

triggered —

When you do, put an indestructible counter on target creature you control.

triggered — puts a counter on it

Causes: put a counter on a Plan creature, put a counter on a Plan enchantment, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield, put a counter on a creature.

Cares about: a land enters the battlefield.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this.

  1. Narci, Fable Singer — When you sacrifice Claim the Kingdom, Narci, Fable Singer draws you 1 card
  2. Pir's Whim — When Claim the Kingdom is sacrificed thanks to Pir's Whim, it puts a counter on a creature

an enchantment in a graveyard — 983 cards in the game can cause this (Claim the Kingdom is one).

When Claim the Kingdom is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Claim the Kingdom is one).

When Claim the Kingdom is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

put a land onto the battlefield — 1,560 cards in the game can cause this.

  1. Fecund Greenshell — When a land enters thanks to Fecund Greenshell, Claim the Kingdom puts a counter on a creature
  2. Summon: Fenrir — When a land enters thanks to Summon: Fenrir, Claim the Kingdom puts a counter on a creature
  3. Staff of Titania — When a Forest or Dryad enters thanks to Staff of Titania, Claim the Kingdom puts a counter on a creature
  4. Contaminant Grafter — When a land enters thanks to Contaminant Grafter, Claim the Kingdom puts a counter on a creature
  5. Kodama of the West Tree — When a land enters thanks to Kodama of the West Tree, Claim the Kingdom puts a counter on a creature
  6. Ordeal of Nylea — When a land enters thanks to Ordeal of Nylea, Claim the Kingdom puts a counter on a creature
  7. Bitterthorn, Nissa's Animus — When a land enters thanks to Bitterthorn, Nissa's Animus, Claim the Kingdom puts a counter on a creature
  8. Sword of the Animist — When a land enters thanks to Sword of the Animist, Claim the Kingdom puts a counter on a creature
  9. Explorer's Scope — When a land enters thanks to Explorer's Scope, Claim the Kingdom puts a counter on a creature
  10. Dragon-Cursed Halls — When Dragon-Cursed Halls enters, Claim the Kingdom puts a counter on a creature

1,550 other cards cause it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Claim the Kingdom is one).

When a Plan gets a counter thanks to Claim the Kingdom:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

31 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Claim the Kingdom is one).

  1. Gorbag of Minas Morgul — When you sacrifice Claim the Kingdom, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Claim the Kingdom is one).

When Claim the Kingdom is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Claim the Kingdom is one).

  1. Historian's Boon — When Claim the Kingdom enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Claim the Kingdom is one).

When Claim the Kingdom enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Thassa's Devourer — mills a card
  8. Archon of Sun's Grace — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Claim the Kingdom is one).

  1. All Will Be One — When a Plan gets a counter thanks to Claim the Kingdom, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Claim the Kingdom is one).

  1. Gale, Waterdeep Prodigy — When Claim the Kingdom is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Claim the Kingdom is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Claim the Kingdom is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Claim the Kingdom fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Claim the Kingdom is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Claim the Kingdom is in the graveyard, Bound // Determined can bring it back
  7. Sidequest: Card Collection // Magicked Card — Claim the Kingdom fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

437 other cards care about it too. These are the ones with the most connections.