Precons › Marvel Super Heroes Commander

The Fantastic Four Collector's Edition

Commander precon · Marvel Super Heroes Commander · 2026 · led by Invisible Woman

Main theme: Spellslinger · Synergy 2.8/5 (developing) · Bracket 1–2 · Invisible Woman works with 21 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

10 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 2.8 → 3.4 of 5, from developing to connected. Its consistency is unchanged: Build stays at 5.0 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  5. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  6. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.

Cards that work together

  1. Take out Council of Reeds: Council of Reeds works with 3 cards in this deck, none of them on its theme; Thor, God of Thunder works with 36 cards, none of them on it. Put in Thor, God of Thunder: While you control Thor, God of Thunder, Invisible Woman counts it and gets bigger
  2. Take out Dragon Man, Reformed Robot: Dragon Man, Reformed Robot works with 7 cards in this deck, none of them on its theme; Tellah, Great Sage works with 6 cards, none of them on it. Put in Tellah, Great Sage: While you control Tellah, Great Sage, Invisible Woman counts it and gets bigger
  3. Take out The Thing: The Thing works with 3 cards in this deck, none of them on its theme; Hawkeye, Trick Shot works with 14 cards, 13 of them on it. Put in Hawkeye, Trick Shot: While you control Crystal, Inhuman Princess, Hawkeye, Trick Shot counts it and deals more damage
  4. Take out Mind's Dilation: Mind's Dilation works with 2 cards in this deck, none of them on its theme; Kykar, Wind's Fury works with 6 cards, none of them on it, and with your commander. Put in Kykar, Wind's Fury: While you control Kykar, Wind's Fury, Invisible Woman counts it and gets bigger

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

10 swaps, and after them the report reads the deck at bracket 1–2. These are the same swaps as at bracket 1–2: none of the stronger cards bracket 3 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 2.8 → 3.4 of 5, from developing to connected. Its consistency is unchanged: Build stays at 5.0 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  5. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  6. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.

Cards that work together

  1. Take out Council of Reeds: Council of Reeds works with 3 cards in this deck, none of them on its theme; Thor, God of Thunder works with 36 cards, none of them on it. Put in Thor, God of Thunder: While you control Thor, God of Thunder, Invisible Woman counts it and gets bigger
  2. Take out Dragon Man, Reformed Robot: Dragon Man, Reformed Robot works with 7 cards in this deck, none of them on its theme; Tellah, Great Sage works with 6 cards, none of them on it. Put in Tellah, Great Sage: While you control Tellah, Great Sage, Invisible Woman counts it and gets bigger
  3. Take out The Thing: The Thing works with 3 cards in this deck, none of them on its theme; Hawkeye, Trick Shot works with 14 cards, 13 of them on it. Put in Hawkeye, Trick Shot: While you control Crystal, Inhuman Princess, Hawkeye, Trick Shot counts it and deals more damage
  4. Take out Mind's Dilation: Mind's Dilation works with 2 cards in this deck, none of them on its theme; Kykar, Wind's Fury works with 6 cards, none of them on it, and with your commander. Put in Kykar, Wind's Fury: While you control Kykar, Wind's Fury, Invisible Woman counts it and gets bigger

Upgrades at bracket 4–5

No limits on Game Changers or combos.

10 swaps, and after them the report reads the deck at bracket 1–2. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 2.8 → 3.4 of 5, from developing to connected. Its consistency is unchanged: Build stays at 5.0 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Sulfur Falls: Sulfur Falls can enter tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  5. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  6. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.

Cards that work together

  1. Take out Council of Reeds: Council of Reeds works with 3 cards in this deck, none of them on its theme; Thor, God of Thunder works with 36 cards, none of them on it. Put in Thor, God of Thunder: While you control Thor, God of Thunder, Invisible Woman counts it and gets bigger
  2. Take out Dragon Man, Reformed Robot: Dragon Man, Reformed Robot works with 7 cards in this deck, none of them on its theme; Tellah, Great Sage works with 6 cards, none of them on it. Put in Tellah, Great Sage: While you control Tellah, Great Sage, Invisible Woman counts it and gets bigger
  3. Take out The Thing: The Thing works with 3 cards in this deck, none of them on its theme; Hawkeye, Trick Shot works with 14 cards, 13 of them on it. Put in Hawkeye, Trick Shot: While you control Crystal, Inhuman Princess, Hawkeye, Trick Shot counts it and deals more damage
  4. Take out Mind's Dilation: Mind's Dilation works with 2 cards in this deck, none of them on its theme; Kykar, Wind's Fury works with 6 cards, none of them on it, and with your commander. Put in Kykar, Wind's Fury: While you control Kykar, Wind's Fury, Invisible Woman counts it and gets bigger

Opens a route: Cadric, Soul Kindler. 16 of its cards reach Mister Fantastic, Reed Richards through it.

The decklist

Creatures

Alicia Masters, Skilled Sculptor · Black Bolt, Inhuman King · Council of Reeds · Crystal, Inhuman Princess · Dragon Man, Reformed Robot · Franklin Richards, Ascendant · Galactus, Devourer of Worlds · H.E.R.B.I.E., Lovable Robot · Human Torch · Lockjaw, Slobbering Teleporter · Medusa, Inhuman Queen · Mister Fantastic · Mister Fantastic, Reed Richards · Namor, Atlantean King · Power Pack · Silver Surfer, Galactus's Herald · The Thing · Valeria Richards, Precocious · Willie Lumpkin, Postman

Instants and sorceries

Bovine Intervention · Cleansing Nova · Clever Concealment · Collective Effort · Cultivate · Cut a Deal · Deep Analysis · Expressive Iteration · Fantastic Elasticity · Farseek · First Family · Flame On! · Galvanic Iteration · Genesis Ultimatum · Hull Breach · Into the Time Vortex · Invisible Force Field · It's Clobberin' Time! · Nova Flame · Path to Exile · Promise of Loyalty · Quantum Misalignment · Recurring Insight · Seize the Day · Taunt from the Rampart · Terramorph · Three Visits · Tragic Arrogance · Ultimate Nullification

Artifacts and enchantments

Annie Joins Up · Arcane Signet · Chromatic Lantern · Cosmic Crucible · Lightning Greaves · Mind's Dilation · Mirage Mirror · Monologue Tax · Negative Zone Portal · Path of Discovery · Sol Ring · The Fantasticar · Unstable Molecule Suit · Whirlwind of Thought

Lands

Baxter Building · Canopy Vista · Cinder Glade · Clifftop Retreat · Command Tower · Evolving Wilds · Exotic Orchard · Fabled Passage · 5 Forest · Glacial Fortress · Hinterland Harbor · 4 Island · 3 Mountain · Path of Ancestry · 5 Plains · Prairie Stream · Radiant Summit · Rejuvenating Springs · Rootbound Crag · Scorched Geyser · Sodden Verdure · Sulfur Falls · Sunpetal Grove · Terramorphic Expanse

Other Marvel Super Heroes Commander precons