Precons › Foundations Commander

Tramplesaurus Rex

Commander precon · Foundations Commander · 2026 · led by Ghalta, Primal Hunger

Main theme: Dinosaur tribal · Synergy 2.8/5 (developing) · Bracket 1–2 · Ghalta, Primal Hunger works with 12 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

7 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 2.8 → 3.4 of 5, from developing to connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Interaction

  1. Take out Overwhelming Stampede: Overwhelming Stampede is next on the report's cut list. Works with nothing else in this deck. Put in Bedrock Tortoise: Interaction: you were 2 short; Bedrock Tortoise counts as interaction. Bedrock Tortoise gives Surrak and Goreclaw hexproof.
  2. Take out Bite Down: Bite Down is next on the report's cut list. Works with nothing else in this deck. Put in Cankerbloom: Interaction: you were 2 short; Cankerbloom counts as interaction. Surrak and Goreclaw puts counters on the board, and Cankerbloom proliferates them.

Board wipes

  1. Take out Ram Through: Ram Through is next on the report's cut list. It works with other cards only once, when it is played: with Ripjaw Raptor. Put in Arashi, the Sky Asunder: Board wipes: you were 1 short; Arashi, the Sky Asunder counts as a board wipe. Surrak and Goreclaw gives Arashi, the Sky Asunder trample.

Cards that work together

  1. Take out Ezuri's Predation: Ezuri's Predation works with 1 card in this deck, none of it on its theme; Defiler of Vigor works with 47 cards, 46 of them on it, and with your commander. Put in Defiler of Vigor: Defiler of Vigor reduces what Surrak and Goreclaw costs
  2. Take out Monstrous Onslaught: Monstrous Onslaught works with 1 card in this deck, none of it on its theme; Marwyn, the Nurturer works with 5 cards, 1 of them on it. Put in Marwyn, the Nurturer: Surrak and Goreclaw gives Marwyn, the Nurturer trample
  3. Take out Tangleweave Armor: Tangleweave Armor works with no other card in this deck; Scrawling Crawler works with 4 cards, none of them on it. Put in Scrawling Crawler: Surrak and Goreclaw gives Scrawling Crawler trample
  4. Take out Arachnogenesis: Arachnogenesis works with 1 card in this deck, none of it on its theme; Wolverine Riders works with 7 cards, 2 of them on it. Put in Wolverine Riders: Surrak and Goreclaw gives Wolverine Riders trample

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

8 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 2.8 → 3.4 of 5, from developing to connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Card advantage

  1. Take out Colossal Majesty: Colossal Majesty is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Overwhelming Stampede: Overwhelming Stampede is next on the report's cut list. Works with nothing else in this deck. Put in Bedrock Tortoise: Interaction: you were 2 short; Bedrock Tortoise counts as interaction. Bedrock Tortoise gives Surrak and Goreclaw hexproof.
  2. Take out Bite Down: Bite Down is next on the report's cut list. Works with nothing else in this deck. Put in Cankerbloom: Interaction: you were 2 short; Cankerbloom counts as interaction. Surrak and Goreclaw puts counters on the board, and Cankerbloom proliferates them.

Board wipes

  1. Take out Ram Through: Ram Through is next on the report's cut list. It works with other cards only once, when it is played: with Ripjaw Raptor. Put in Arashi, the Sky Asunder: Board wipes: you were 1 short; Arashi, the Sky Asunder counts as a board wipe. Surrak and Goreclaw gives Arashi, the Sky Asunder trample.

Cards that work together

  1. Take out Ezuri's Predation: Ezuri's Predation works with 1 card in this deck, none of it on its theme; Defiler of Vigor works with 47 cards, 46 of them on it, and with your commander. Put in Defiler of Vigor: Defiler of Vigor reduces what Surrak and Goreclaw costs
  2. Take out Monstrous Onslaught: Monstrous Onslaught works with 1 card in this deck, none of it on its theme; Marwyn, the Nurturer works with 5 cards, 1 of them on it. Put in Marwyn, the Nurturer: Surrak and Goreclaw gives Marwyn, the Nurturer trample
  3. Take out Tangleweave Armor: Tangleweave Armor works with no other card in this deck; Scrawling Crawler works with 4 cards, none of them on it. Put in Scrawling Crawler: Surrak and Goreclaw gives Scrawling Crawler trample
  4. Take out Arachnogenesis: Arachnogenesis works with 1 card in this deck, none of it on its theme; Wolverine Riders works with 7 cards, 2 of them on it. Put in Wolverine Riders: Surrak and Goreclaw gives Wolverine Riders trample

Upgrades at bracket 4–5

No limits on Game Changers or combos.

8 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 2.8 → 3.4 of 5, from developing to connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Card advantage

  1. Take out Colossal Majesty: Colossal Majesty is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Overwhelming Stampede: Overwhelming Stampede is next on the report's cut list. Works with nothing else in this deck. Put in Bedrock Tortoise: Interaction: you were 2 short; Bedrock Tortoise counts as interaction. Bedrock Tortoise gives Surrak and Goreclaw hexproof.
  2. Take out Bite Down: Bite Down is next on the report's cut list. Works with nothing else in this deck. Put in Cankerbloom: Interaction: you were 2 short; Cankerbloom counts as interaction. Surrak and Goreclaw puts counters on the board, and Cankerbloom proliferates them.

Board wipes

  1. Take out Ram Through: Ram Through is next on the report's cut list. It works with other cards only once, when it is played: with Ripjaw Raptor. Put in Arashi, the Sky Asunder: Board wipes: you were 1 short; Arashi, the Sky Asunder counts as a board wipe. Surrak and Goreclaw gives Arashi, the Sky Asunder trample.

Cards that work together

  1. Take out Ezuri's Predation: Ezuri's Predation works with 1 card in this deck, none of it on its theme; Defiler of Vigor works with 47 cards, 46 of them on it, and with your commander. Put in Defiler of Vigor: Defiler of Vigor reduces what Surrak and Goreclaw costs
  2. Take out Monstrous Onslaught: Monstrous Onslaught works with 1 card in this deck, none of it on its theme; Marwyn, the Nurturer works with 5 cards, 1 of them on it. Put in Marwyn, the Nurturer: Surrak and Goreclaw gives Marwyn, the Nurturer trample
  3. Take out Tangleweave Armor: Tangleweave Armor works with no other card in this deck; Scrawling Crawler works with 4 cards, none of them on it. Put in Scrawling Crawler: Surrak and Goreclaw gives Scrawling Crawler trample
  4. Take out Arachnogenesis: Arachnogenesis works with 1 card in this deck, none of it on its theme; Wolverine Riders works with 7 cards, 2 of them on it. Put in Wolverine Riders: Surrak and Goreclaw gives Wolverine Riders trample

Opens a route: Druid's Call. 3 of its cards reach Verdant Sun's Avatar through it.

Also short, against a typical Commander deck: board wipes 1 of 2, interaction 10 of 12.

The decklist

Creatures

Arasta of the Endless Web · Beast Whisperer · Birds of Paradise · Carnage Tyrant · Challenger Troll · Clifftop Lookout · Curious Altisaur · Dungrove Elder · Elder Gargaroth · Elvish Mystic · Fyndhorn Elves · Garruk's Packleader · Gigantosaurus · Goreclaw, Terror of Qal Sisma · Hulking Raptor · Ilysian Caryatid · Llanowar Elves · Llanowar Tribe · Loot, Exuberant Explorer · Managorger Hydra · Paradise Druid · Pugnacious Hammerskull · Regal Imperiosaur · Rhonas the Indomitable · Ripjaw Raptor · Rishkar, Peema Renegade · Scavenging Ooze · Scrapshooter · Steel Leaf Champion · Surrak and Goreclaw · Surrak, the Hunt Caller · Terrian, World Tyrant · Thrashing Brontodon · Verdant Sun's Avatar · Whiptongue Hydra · Whisperer of the Wilds · Yeva, Nature's Herald

Instants and sorceries

Arachnogenesis · Beast Within · Bite Down · Collective Resistance · Ezuri's Predation · Harmonize · Monstrous Onslaught · Overwhelming Stampede · Ram Through · Rishkar's Expertise · Shamanic Revelation · Tamiyo's Safekeeping

Artifacts and enchantments

Colossal Majesty · Commander's Sphere · Elemental Bond · Garruk's Uprising · Kenrith's Transformation · Rhonas's Monument · Sol Ring · Swiftfoot Boots · Tangleweave Armor · Thickest in the Thicket · Unnatural Growth

Lands

Bonders' Enclave · 32 Forest · Mosswort Bridge · Rogue's Passage · Scavenger Grounds · Tranquil Thicket · War Room · Witch's Clinic

Other Foundations Commander precons