Precons › Teenage Mutant Ninja Turtles Eternal

Turtle Power!

Commander precon · Teenage Mutant Ninja Turtles Eternal · 2026 · led by Heroes in a Half Shell

Main theme: Mutant tribal · Synergy 3.0/5 (connected) · Bracket 1–2 · Heroes in a Half Shell works with 27 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

7 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.0 → 3.6 of 5, still connected. It is a little more consistent: Build 4.1 → 4.4 of 5, still on target; no longer short on ramp, no longer short on card advantage, still 7 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.

Ramp

  1. Take out Fast Forward: Fast Forward is next on the report's cut list. Works with nothing else in this deck. Put in Azorius Signet: Ramp: you were 2 short; Azorius Signet counts as ramp.
  2. Take out Double Jump // Flying Kick: Double Jump // Flying Kick is next on the report's cut list. Works with nothing else in this deck. Put in Boros Signet: Ramp: you were 2 short; Boros Signet counts as ramp.

Card advantage

  1. Take out Super Combo: Super Combo is next on the report's cut list. Works with nothing else in this deck. Put in Danny Pink: Card advantage: you were 2 short; Danny Pink counts as card advantage. Danny Pink gives Big Mother Mouser an extra ability.
  2. Take out Mole Module: Mole Module is next on the report's cut list. Works with 13 other cards: with 10 again and again, with 3 just once or in the background. Put in Hollowmurk Siege: Card advantage: you were 2 short; Hollowmurk Siege counts as card advantage.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

8 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.0 → 3.6 of 5, still connected. It is a little more consistent: Build 4.1 → 4.4 of 5, still on target; no longer short on ramp, no longer short on card advantage, still 7 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.

Ramp

  1. Take out Fast Forward: Fast Forward is next on the report's cut list. Works with nothing else in this deck. Put in Azorius Signet: Ramp: you were 2 short; Azorius Signet counts as ramp.
  2. Take out Double Jump // Flying Kick: Double Jump // Flying Kick is next on the report's cut list. Works with nothing else in this deck. Put in Boros Signet: Ramp: you were 2 short; Boros Signet counts as ramp.

Card advantage

  1. Take out Super Combo: Super Combo is next on the report's cut list. Works with nothing else in this deck. Put in Danny Pink: Card advantage: you were 2 short; Danny Pink counts as card advantage. Danny Pink gives Big Mother Mouser an extra ability.
  2. Take out Mole Module: Mole Module is next on the report's cut list. Works with 13 other cards: with 10 again and again, with 3 just once or in the background. Put in Hollowmurk Siege: Card advantage: you were 2 short; Hollowmurk Siege counts as card advantage.

Board wipes

  1. Take out Blasphemous Act: Blasphemous Act is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

8 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together more: synergy 3.0 → 3.6 of 5, still connected. It is a little more consistent: Build 4.1 → 4.4 of 5, still on target; no longer short on ramp, no longer short on card advantage, still 7 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Rootbound Crag: Rootbound Crag can enter tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.

Ramp

  1. Take out Fast Forward: Fast Forward is next on the report's cut list. Works with nothing else in this deck. Put in Azorius Signet: Ramp: you were 2 short; Azorius Signet counts as ramp.
  2. Take out Double Jump // Flying Kick: Double Jump // Flying Kick is next on the report's cut list. Works with nothing else in this deck. Put in Boros Signet: Ramp: you were 2 short; Boros Signet counts as ramp.

Card advantage

  1. Take out Super Combo: Super Combo is next on the report's cut list. Works with nothing else in this deck. Put in Danny Pink: Card advantage: you were 2 short; Danny Pink counts as card advantage. Danny Pink gives Big Mother Mouser an extra ability.
  2. Take out Mole Module: Mole Module is next on the report's cut list. Works with 13 other cards: with 10 again and again, with 3 just once or in the background. Put in Hollowmurk Siege: Card advantage: you were 2 short; Hollowmurk Siege counts as card advantage.

Board wipes

  1. Take out Blasphemous Act: Blasphemous Act is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Opens a route: Windrider Wizard. 12 of its cards reach Baxter, Fly in the Ointment through it.

Also short, against a typical Commander deck: interaction 6 of 13, ramp 10 of 12, card advantage 12 of 14.

The decklist

Creatures

Acidic Slime · April O'Neil, Live on the Scene · Baxter, Fly in the Ointment · Bebop, Skull & Crossbones · Big Mother Mouser · Biogenic Ooze · Casey Jones, Back Alley Brute · Corpsejack Menace · Dimension X Pizzasaur · Donatello, the Brains · Electric Seaweed · Irma, Part-Time Mutant · Krang, the All-Powerful · Leatherhead, Iron Gator · Leonardo, the Balance · Lita, Little Orphan Amphibian · Michelangelo, the Heart · Mona Lisa, Science Geek · Raphael, the Muscle · Rat King, Pale Piper · Ray Fillet, Wave Warrior · Roadkill Rodney · Rocksteady, Mutant Marauder · Shredder, Shadow Master · Splinter, the Mentor · Steelbane Hydra · Tempestra, Dame of Games · Tokka & Rahzar, Unsupervised · Vigor · Voracious Hydra

Instants and sorceries

Assassin's Trophy · Blasphemous Act · Continue? · Cultivate · Double Jump // Flying Kick · Fast Forward · Game Over · Harmonize · Here Comes a New Hero! · Lessons from Life · Shellshock · Special Move · Super Combo · Swift Demise · Vanquish the Horde · Wave Goodbye

Artifacts and enchantments

Arcade Cabinet · Arcane Signet · Chromatic Lantern · Coin of Mastery · Endless Foot Assault · Everything Pizza · Exploding Barrel · Foot Chopper · High Score · Level Up · Mole Module · Ninja Pizza · Sol Ring · Together Forever

Lands

Ash Barrens · Big Apple, 3 a.m. · Cinder Glade · City of Brass · Command Tower · Dragonskull Summit · Escape Tunnel · Evolving Wilds · Exotic Orchard · Fabled Passage · 4 Forest · Grand Coliseum · Hidden Hideout · Hinterland Harbor · 2 Island · 2 Mountain · Path of Ancestry · 2 Plains · Rain-Slicked Copse · Rootbound Crag · Smoldering Marsh · Sodden Verdure · Spire Garden · Sunken Hollow · 2 Swamp · Thriving Grove · Thriving Isle · Thriving Moor · Turtle Lair · Undergrowth Stadium · Vernal Fen · Vibrant Cityscape