Precons › Neon Dynasty Commander

Upgrades Unleashed

Commander precon · Neon Dynasty Commander · 2022 · led by Chishiro, the Shattered Blade

Main theme: +1/+1 counters · Synergy 3.5/5 (connected) · Bracket 1–2 · Chishiro, the Shattered Blade works with 20 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

9 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.5 → 3.9 of 5, still connected. It is a little more consistent: Build 4.4 → 4.6 of 5, still on target; still 3 short on interaction, 2 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  3. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.

Card advantage

  1. Take out Invigorating Hot Spring: Invigorating Hot Spring is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Terrasymbiosis: Card advantage: you were 4 short; Terrasymbiosis counts as card advantage. When Ascendant Acolyte gets a counter, Terrasymbiosis draws you that many cards.

Cards that work together

  1. Take out Fireshrieker: Fireshrieker works with no other card in this deck; Generous Patron works with 21 cards, 18 of them on it. Put in Generous Patron: Ascendant Acolyte benefits from +1/+1 counters being on the board; Generous Patron puts them there
  2. Take out Sword of Vengeance: Sword of Vengeance works with no other card in this deck; Omarthis, Ghostfire Initiate works with 27 cards, 26 of them on it, and with your commander. Put in Omarthis, Ghostfire Initiate: Ascendant Acolyte benefits from +1/+1 counters being on the board; Omarthis, Ghostfire Initiate puts them there
  3. Take out Blackblade Reforged: Blackblade Reforged works with no other card in this deck; Knight of Wundagore works with 27 cards, 26 of them on it, and with your commander. Put in Knight of Wundagore: Ascendant Acolyte benefits from +1/+1 counters being on the board; Knight of Wundagore puts them there
  4. Take out Bear Umbra: Bear Umbra works with no other card in this deck; Wildwood Scourge works with 23 cards, 22 of them on it, and with your commander. Put in Wildwood Scourge: Ascendant Acolyte benefits from +1/+1 counters being on the board; Wildwood Scourge puts them there
  5. Take out Unquenchable Fury: Unquenchable Fury works with 4 cards in this deck, none of them on its theme. Put in Michelangelo, Weirdness to 11: When Ascendant Acolyte gets a counter, Michelangelo, Weirdness to 11 puts one more +1/+1 counter on it

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

11 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.5 → 3.9 of 5, still connected. It is a little more consistent: Build 4.4 → 4.7 of 5, still on target; 2 short on interaction, was 3, 2 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  3. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Invigorating Hot Spring: Invigorating Hot Spring is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Terrasymbiosis: Card advantage: you were 4 short; Terrasymbiosis counts as card advantage. When Ascendant Acolyte gets a counter, Terrasymbiosis draws you that many cards.
  2. Take out Hunter's Insight: Hunter's Insight is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Fireshrieker: Fireshrieker works with no other card in this deck; Generous Patron works with 21 cards, 18 of them on it. Put in Generous Patron: Ascendant Acolyte benefits from +1/+1 counters being on the board; Generous Patron puts them there
  2. Take out Sword of Vengeance: Sword of Vengeance works with no other card in this deck; Omarthis, Ghostfire Initiate works with 27 cards, 26 of them on it, and with your commander. Put in Omarthis, Ghostfire Initiate: Ascendant Acolyte benefits from +1/+1 counters being on the board; Omarthis, Ghostfire Initiate puts them there
  3. Take out Blackblade Reforged: Blackblade Reforged works with no other card in this deck; Knight of Wundagore works with 27 cards, 26 of them on it, and with your commander. Put in Knight of Wundagore: Ascendant Acolyte benefits from +1/+1 counters being on the board; Knight of Wundagore puts them there
  4. Take out Bear Umbra: Bear Umbra works with no other card in this deck; Wildwood Scourge works with 23 cards, 22 of them on it, and with your commander. Put in Wildwood Scourge: Ascendant Acolyte benefits from +1/+1 counters being on the board; Wildwood Scourge puts them there
  5. Take out Unquenchable Fury: Unquenchable Fury works with 4 cards in this deck, none of them on its theme. Put in Michelangelo, Weirdness to 11: When Ascendant Acolyte gets a counter, Michelangelo, Weirdness to 11 puts one more +1/+1 counter on it

Upgrades at bracket 4–5

No limits on Game Changers or combos.

11 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.5 → 3.9 of 5, still connected. It is a little more consistent: Build 4.4 → 4.7 of 5, still on target; 2 short on interaction, was 3, 2 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  3. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Invigorating Hot Spring: Invigorating Hot Spring is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Terrasymbiosis: Card advantage: you were 4 short; Terrasymbiosis counts as card advantage. When Ascendant Acolyte gets a counter, Terrasymbiosis draws you that many cards.
  2. Take out Hunter's Insight: Hunter's Insight is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Fireshrieker: Fireshrieker works with no other card in this deck; Generous Patron works with 21 cards, 18 of them on it. Put in Generous Patron: Ascendant Acolyte benefits from +1/+1 counters being on the board; Generous Patron puts them there
  2. Take out Sword of Vengeance: Sword of Vengeance works with no other card in this deck; Omarthis, Ghostfire Initiate works with 27 cards, 26 of them on it, and with your commander. Put in Omarthis, Ghostfire Initiate: Ascendant Acolyte benefits from +1/+1 counters being on the board; Omarthis, Ghostfire Initiate puts them there
  3. Take out Blackblade Reforged: Blackblade Reforged works with no other card in this deck; Knight of Wundagore works with 27 cards, 26 of them on it, and with your commander. Put in Knight of Wundagore: Ascendant Acolyte benefits from +1/+1 counters being on the board; Knight of Wundagore puts them there
  4. Take out Bear Umbra: Bear Umbra works with no other card in this deck; Wildwood Scourge works with 23 cards, 22 of them on it, and with your commander. Put in Wildwood Scourge: Ascendant Acolyte benefits from +1/+1 counters being on the board; Wildwood Scourge puts them there
  5. Take out Unquenchable Fury: Unquenchable Fury works with 4 cards in this deck, none of them on its theme. Put in Michelangelo, Weirdness to 11: When Ascendant Acolyte gets a counter, Michelangelo, Weirdness to 11 puts one more +1/+1 counter on it

Opens a route: Druid's Call. 2 of its cards reach Champion of Lambholt through it.

Also short, against a typical Commander deck: card advantage 10 of 14, interaction 10 of 13.

The decklist

Creatures

Acidic Slime · Agitator Ant · Akki Battle Squad · Ascendant Acolyte · Champion of Lambholt · Fertilid · Forgotten Ancient · Genesis Hydra · Goblin Razerunners · Grumgully, the Generous · Kaima, the Fractured Calm · Kami of Celebration · Komainu Battle Armor · Kosei, Penitent Warlord · Krenko, Tin Street Kingpin · Loyal Guardian · Orochi Merge-Keeper · Ox of Agonas · Primeval Protector · Rampant Rejuvenator · Rishkar, Peema Renegade · Sakura-Tribe Elder · Spearbreaker Behemoth · Tanuki Transplanter · Taurean Mauler · Towashi Guide-Bot · Ulasht, the Hate Seed · Walking Skyscraper · Whiptongue Hydra

Instants and sorceries

Beast Within · Chain Reaction · Chaos Warp · Collision of Realms · Decimate · Hunter's Insight · Kodama's Reach · Rampant Growth · Rishkar's Expertise · Shamanic Revelation · Silkguard · Smoke Spirits' Aid · Soul's Majesty · Starstorm · Vastwood Surge

Artifacts and enchantments

Arcane Signet · Bear Umbra · Blackblade Reforged · Bonehoard · Concord with the Kami · Elemental Mastery · Fireshrieker · Invigorating Hot Spring · Mage Slayer · One with the Kami · Ordeal of Nylea · Rhythm of the Wild · Shifting Shadow · Snake Umbra · Sol Ring · Swiftfoot Boots · Sword of Vengeance · Unquenchable Fury

Lands

Cinder Glade · Command Tower · Exotic Orchard · 14 Forest · Game Trail · Gruul Turf · 2 Mossfire Valley · 12 Mountain · Opal Palace · Oran-Rief, the Vastwood · Raging Ravine · Temple of Abandon

Other Neon Dynasty Commander precons