Precons › Neon Dynasty Commander

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Commander precon · Neon Dynasty Commander · 2022 · led by Kotori, Pilot Prodigy

Main theme: Vehicles · Synergy 3.4/5 (connected) · Bracket 1–2 · Kotori, Pilot Prodigy works with 17 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

13 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.4 → 3.8 of 5, still connected. It is more consistent: Build 4.3 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  2. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  3. Take out Island: Island makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  4. Take out Plains: Plains makes only white. Put in Tundra: Tundra never enters tapped and makes white or blue.

Card advantage

  1. Take out Armed and Armored: Armed and Armored is next on the report's cut list. Works with nothing else in this deck. Put in Uthros Research Craft: Card advantage: you were 1 short; Uthros Research Craft counts as card advantage.
  2. Take out Thoughtcast: Thoughtcast costs 5 where Concentrate costs 4, does less (2 where Concentrate does 3) and gets fewer cards for the mana. Put in Concentrate: Concentrate is the same card draw for 1 less mana, and does more of it (3 where it was 2) and with more cards for the mana.

Interaction

  1. Take out Swift Reconfiguration: Swift Reconfiguration is next on the report's cut list. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 4 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Katsumasa, the Animator: Katsumasa, the Animator is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Goldbug, Humanity's Ally // Goldbug, Scrappy Scout: Interaction: you were 4 short; Goldbug, Humanity's Ally // Goldbug, Scrappy Scout counts as interaction.
  3. Take out Mirage Mirror: Mirage Mirror is next on the report's cut list. Works with 16 other cards: with 4 again and again, with 12 just once or in the background. Put in Decoction Module: Interaction: you were 4 short; Decoction Module counts as interaction. Decoction Module is fodder for Sai, Master Thopterist.
  4. Take out Mobilizer Mech: Mobilizer Mech is next on the report's cut list. Works with 20 other cards: with 7 again and again, with 13 just once or in the background. Put in Dermotaxi: Interaction: you were 4 short; Dermotaxi counts as interaction. Dermotaxi is fodder for Sai, Master Thopterist.

Board wipes

  1. Take out Peacewalker Colossus: Peacewalker Colossus is next on the report's cut list. Works with 20 other cards: with 7 again and again, with 13 just once or in the background. Put in Yggdrasil, Rebirth Engine: Board wipes: you were 1 short; Yggdrasil, Rebirth Engine counts as a board wipe.

Cards that work together

  1. Take out Whirler Rogue: Whirler Rogue works with 3 cards in this deck, none of them on its theme; The Vision works with 12 cards, 1 of them on it. Put in The Vision: While you control The Vision, Master of Etherium counts it and gets bigger
  2. Take out Parhelion II: Parhelion II works with 13 cards in this deck, 3 of them on its theme; Lux Artillery works with 12 cards, 1 of them on it. Put in Lux Artillery: While you control Lux Artillery, Master of Etherium counts it and gets bigger

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

15 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.4 → 3.8 of 5, still connected. It is more consistent: Build 4.3 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  2. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  3. Take out Island: Island makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  4. Take out Plains: Plains makes only white. Put in Tundra: Tundra never enters tapped and makes white or blue.

Card advantage

  1. Take out Armed and Armored: Armed and Armored is next on the report's cut list. Works with nothing else in this deck. Put in Uthros Research Craft: Card advantage: you were 1 short; Uthros Research Craft counts as card advantage.
  2. Take out Thoughtcast: Thoughtcast is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Universal Surveillance: Universal Surveillance is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Swift Reconfiguration: Swift Reconfiguration is next on the report's cut list. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 4 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Katsumasa, the Animator: Katsumasa, the Animator is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Goldbug, Humanity's Ally // Goldbug, Scrappy Scout: Interaction: you were 4 short; Goldbug, Humanity's Ally // Goldbug, Scrappy Scout counts as interaction.
  3. Take out Mirage Mirror: Mirage Mirror is next on the report's cut list. Works with 16 other cards: with 4 again and again, with 12 just once or in the background. Put in Decoction Module: Interaction: you were 4 short; Decoction Module counts as interaction. Decoction Module is fodder for Sai, Master Thopterist.
  4. Take out Mobilizer Mech: Mobilizer Mech is next on the report's cut list. Works with 20 other cards: with 7 again and again, with 13 just once or in the background. Put in Dermotaxi: Interaction: you were 4 short; Dermotaxi counts as interaction. Dermotaxi is fodder for Sai, Master Thopterist.

Board wipes

  1. Take out Peacewalker Colossus: Peacewalker Colossus is next on the report's cut list. Works with 20 other cards: with 7 again and again, with 13 just once or in the background. Put in Yggdrasil, Rebirth Engine: Board wipes: you were 1 short; Yggdrasil, Rebirth Engine counts as a board wipe.
  2. Take out Organic Extinction: Organic Extinction is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Whirler Rogue: Whirler Rogue works with 3 cards in this deck, none of them on its theme; The Vision works with 12 cards, 1 of them on it. Put in The Vision: While you control The Vision, Master of Etherium counts it and gets bigger
  2. Take out Parhelion II: Parhelion II works with 13 cards in this deck, 3 of them on its theme; Lux Artillery works with 12 cards, 1 of them on it. Put in Lux Artillery: While you control Lux Artillery, Master of Etherium counts it and gets bigger

Upgrades at bracket 4–5

No limits on Game Changers or combos.

15 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.4 → 3.8 of 5, still connected. It is more consistent: Build 4.3 → 5.0 of 5, still on target; no longer short on board wipes, no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  2. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  3. Take out Island: Island makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  4. Take out Plains: Plains makes only white. Put in Tundra: Tundra never enters tapped and makes white or blue.

Card advantage

  1. Take out Armed and Armored: Armed and Armored is next on the report's cut list. Works with nothing else in this deck. Put in Uthros Research Craft: Card advantage: you were 1 short; Uthros Research Craft counts as card advantage.
  2. Take out Thoughtcast: Thoughtcast is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Universal Surveillance: Universal Surveillance is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Swift Reconfiguration: Swift Reconfiguration is next on the report's cut list. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 4 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Katsumasa, the Animator: Katsumasa, the Animator is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Goldbug, Humanity's Ally // Goldbug, Scrappy Scout: Interaction: you were 4 short; Goldbug, Humanity's Ally // Goldbug, Scrappy Scout counts as interaction.
  3. Take out Mirage Mirror: Mirage Mirror is next on the report's cut list. Works with 16 other cards: with 4 again and again, with 12 just once or in the background. Put in Decoction Module: Interaction: you were 4 short; Decoction Module counts as interaction. Decoction Module is fodder for Sai, Master Thopterist.
  4. Take out Mobilizer Mech: Mobilizer Mech is next on the report's cut list. Works with 20 other cards: with 7 again and again, with 13 just once or in the background. Put in Dermotaxi: Interaction: you were 4 short; Dermotaxi counts as interaction. Dermotaxi is fodder for Sai, Master Thopterist.

Board wipes

  1. Take out Peacewalker Colossus: Peacewalker Colossus is next on the report's cut list. Works with 20 other cards: with 7 again and again, with 13 just once or in the background. Put in Yggdrasil, Rebirth Engine: Board wipes: you were 1 short; Yggdrasil, Rebirth Engine counts as a board wipe.
  2. Take out Organic Extinction: Organic Extinction is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Whirler Rogue: Whirler Rogue works with 3 cards in this deck, none of them on its theme; The Vision works with 12 cards, 1 of them on it. Put in The Vision: While you control The Vision, Master of Etherium counts it and gets bigger
  2. Take out Parhelion II: Parhelion II works with 13 cards in this deck, 3 of them on its theme; Lux Artillery works with 12 cards, 1 of them on it. Put in Lux Artillery: While you control Lux Artillery, Master of Etherium counts it and gets bigger

Also short, against a typical Commander deck: board wipes 1 of 2, interaction 8 of 12, card advantage 13 of 14.

The decklist

Creatures

Aeronaut Admiral · Arcanist's Owl · Cataclysmic Gearhulk · Cyberdrive Awakener · Drumbellower · Emry, Lurker of the Loch · Etherium Sculptor · Foundry Inspector · Gold Myr · Hanna, Ship's Navigator · Indomitable Archangel · Ironsoul Enforcer · Kappa Cannoneer · Katsumasa, the Animator · Master of Etherium · Myrsmith · Raff Capashen, Ship's Mage · Research Thief · Riddlesmith · Sai, Master Thopterist · Shimmer Myr · Silver Myr · Solemn Simulacrum · Sram, Senior Edificer · Teshar, Ancestor's Apostle · Vedalken Engineer · Whirler Rogue

Planeswalkers

Jace, Architect of Thought

Instants and sorceries

Access Denied · Armed and Armored · Crush Contraband · Dance of the Manse · Dispatch · Generous Gift · Organic Extinction · Reality Shift · Release to Memory · Swords to Plowshares · Thoughtcast · Universal Surveillance

Artifacts and enchantments

Aerial Surveyor · Arcane Signet · Azorius Signet · Colossal Plow · Cultivator's Caravan · Fellwar Stone · Imperial Recovery Unit · Imposter Mech · Mirage Mirror · Mobilizer Mech · Parhelion II · Peacewalker Colossus · Prodigy's Prototype · Raiders' Karve · Shorikai, Genesis Engine · Skysovereign, Consul Flagship · Smuggler's Copter · Sol Ring · Surgehacker Mech · Swift Reconfiguration · Thopter Spy Network · Weatherlight

Lands

Command Tower · Exotic Orchard · 15 Island · 15 Plains · Port Town · Prairie Stream · Skycloud Expanse · Spire of Industry · Temple of Enlightenment

Other Neon Dynasty Commander precons