Precons › Wilds of Eldraine Commander
Virtue and Valor
Commander precon · Wilds of Eldraine Commander · 2023 · led by Ellivere of the Wild Court
Main theme: Auras · Synergy 4.3/5 (tight) · Bracket 1–2 · Ellivere of the Wild Court works with 5 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
6 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together as before: synergy stays at 4.3 of 5, tight. It is a little more consistent: Build 4.3 → 4.4 of 5, still on target; 7 short on interaction, was 8, still 1 short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
Card advantage
- Take out Timber Paladin: Timber Paladin is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Enduring Innocence: Card advantage: you were 1 short; Enduring Innocence counts as card advantage.
Interaction
- Take out Sylvan Ranger: Sylvan Ranger is next on the report's cut list. Put in Brilliant Wings: Interaction: you were 8 short; Brilliant Wings counts as interaction. While you control Brilliant Wings, Eidolon of Countless Battles counts it and gets bigger.
- Take out Knickknack Ouphe: Knickknack Ouphe is next on the report's cut list. Works with 15 other cards: with 13 again and again, with 2 just once or in the background. Put in Riders of Gavony: Interaction: you were 8 short; Riders of Gavony counts as interaction.
Cards that work together
- Take out Celestial Archon: Celestial Archon works with 7 cards in this deck, 1 of them on its theme; Guide of Souls works with 12 cards, 1 of them on it. Put in Guide of Souls: While you control Guide of Souls, Eidolon of Countless Battles counts it and gets bigger
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
7 swaps, and after them the report reads the deck at bracket 3.
Its cards work together as before: synergy stays at 4.3 of 5, tight. It is a little more consistent: Build 4.3 → 4.5 of 5, still on target; 5 short on interaction, was 8, now 2 short on card advantage, was 1. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
Card advantage
- Take out Rishkar's Expertise: Rishkar's Expertise is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Sylvan Ranger: Sylvan Ranger is next on the report's cut list. Put in Brilliant Wings: Interaction: you were 8 short; Brilliant Wings counts as interaction. While you control Brilliant Wings, Eidolon of Countless Battles counts it and gets bigger.
- Take out Knickknack Ouphe: Knickknack Ouphe is next on the report's cut list. Works with 15 other cards: with 13 again and again, with 2 just once or in the background. Put in Riders of Gavony: Interaction: you were 8 short; Riders of Gavony counts as interaction.
- Take out Loamcrafter Faun: Loamcrafter Faun is next on the report's cut list. Works with 15 other cards: with 12 again and again, with 3 just once or in the background. Put in Katilda, Dawnhart Martyr // Katilda's Rising Dawn: Interaction: you were 8 short; Katilda, Dawnhart Martyr // Katilda's Rising Dawn counts as interaction.
Cards that work together
- Take out Celestial Archon: Celestial Archon works with 7 cards in this deck, 1 of them on its theme; Guide of Souls works with 12 cards, 1 of them on it. Put in Guide of Souls: While you control Guide of Souls, Eidolon of Countless Battles counts it and gets bigger
Upgrades at bracket 4–5
No limits on Game Changers or combos.
7 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together as before: synergy stays at 4.3 of 5, tight. It is a little more consistent: Build 4.3 → 4.5 of 5, still on target; 5 short on interaction, was 8, now 2 short on card advantage, was 1. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
Card advantage
- Take out Rishkar's Expertise: Rishkar's Expertise is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Sylvan Ranger: Sylvan Ranger is next on the report's cut list. Put in Shielded by Faith: Interaction: you were 8 short; Shielded by Faith counts as interaction.
- Take out Knickknack Ouphe: Knickknack Ouphe is next on the report's cut list. Works with 15 other cards: with 13 again and again, with 2 just once or in the background. Put in Brilliant Wings: Interaction: you were 8 short; Brilliant Wings counts as interaction. While you control Brilliant Wings, Eidolon of Countless Battles counts it and gets bigger.
- Take out Loamcrafter Faun: Loamcrafter Faun is next on the report's cut list. Works with 15 other cards: with 12 again and again, with 3 just once or in the background. Put in Riders of Gavony: Interaction: you were 8 short; Riders of Gavony counts as interaction.
Cards that work together
- Take out Celestial Archon: Celestial Archon works with 7 cards in this deck, 1 of them on its theme; Guide of Souls works with 12 cards, 1 of them on it. Put in Guide of Souls: While you control Guide of Souls, Eidolon of Countless Battles counts it and gets bigger
Opens a route: Eye of Singularity. 55 of its cards reach Liberated Livestock through it.
Also short, against a typical Commander deck: interaction 7 of 15, card advantage 12 of 13.
The decklist
Creatures
Ajani's Chosen · Archon of Sun's Grace · Aura Gnarlid · Celestial Archon · Danitha Capashen, Paragon · Destiny Spinner · Eidolon of Blossoms · Eidolon of Countless Battles · Gylwain, Casting Director · Jukai Naturalist · Knickknack Ouphe · Kor Spiritdancer · Liberated Livestock · Loamcrafter Faun · Ox Drover · Paradise Druid · Realm-Cloaked Giant // Cast Off · Sanctum Weaver · Setessan Champion · Shalai, Voice of Plenty · Siona, Captain of the Pyleas · Starfield Mystic · Sun Titan · Sylvan Ranger · Syr Armont, the Redeemer · Tanglespan Lookout · Timber Paladin · Tithe Taker · Transcendent Envoy · Umbra Mystic
Instants and sorceries
Austere Command · Generous Gift · Retether · Rishkar's Expertise · Swords to Plowshares · Unfinished Business · Winds of Rath
Artifacts and enchantments
Ancestral Mask · Angelic Destiny · Arcane Signet · Bear Umbra · Careful Cultivation · Daybreak Coronet · Enchantress's Presence · Ethereal Armor · Fertile Ground · Giant Inheritance · Indomitable Might · Kenrith's Transformation · Mantle of the Ancients · Pollenbright Wings · Sage's Reverie · Snake Umbra · Sol Ring · Songbirds' Blessing · Spectral Steel · Timely Ward · Utopia Sprawl · Verdant Embrace · Warbriar Blessing
Lands
Canopy Vista · Castle Ardenvale · Command Tower · 15 Forest · Fortified Village · Hall of Heliod's Generosity · Krosan Verge · Myriad Landscape · 14 Plains · Sungrass Prairie · Temple of Plenty · Vitu-Ghazi, the City-Tree
Other Wilds of Eldraine Commander precons