Precons › Wilds of Eldraine Commander
Fae Dominion
Commander precon · Wilds of Eldraine Commander · 2023 · led by Tegwyll, Duke of Splendor
Main theme: Faerie tribal · Synergy 3.6/5 (connected) · Bracket 3 · Tegwyll, Duke of Splendor works with 29 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.
7 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 3.6 → 3.8 of 5, still connected. Its consistency is unchanged: Build stays at 4.8 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.
First, to reach bracket 1–2
- Take out Hullbreaker Horror: With , Hullbreaker Horror makes an infinite combo, which bracket 1–2 doesn't allow. Put in Spellstutter Sprite: While you control Obyra, Dreaming Duelist, Spellstutter Sprite counts it and
Lands
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
- Take out Secluded Glen: Secluded Glen enters tapped. Put in Underground Sea: Underground Sea never enters tapped and makes blue or black.
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Watery Grave: Watery Grave never enters tapped and makes blue or black.
Cards that work together
- Take out Illusionist's Gambit: Illusionist's Gambit works with 3 cards in this deck, none of them on its theme; Liliana the Repentant works with 26 cards, none of them on it. Put in Liliana the Repentant: When a Faerie or Rogue enters thanks to Alela, Cunning Conqueror, Liliana the Repentant mills a card
- Take out Run Away Together: Run Away Together works with 3 cards in this deck, none of them on its theme; Kindred Discovery works with 5 cards, all of them on it. Put in Kindred Discovery: When a Faerie enters thanks to Alela, Cunning Conqueror, Kindred Discovery draws you 1 card
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
9 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 3.6 → 3.8 of 5, still connected. Its consistency is unchanged: Build stays at 4.8 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
- Take out Secluded Glen: Secluded Glen enters tapped. Put in Underground Sea: Underground Sea never enters tapped and makes blue or black.
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Watery Grave: Watery Grave never enters tapped and makes blue or black.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Reflections of Littjara: Reflections of Littjara works with no other card in this deck; Spellstutter Sprite works with 30 cards, 28 of them on it, and with your commander. Put in Spellstutter Sprite: While you control Obyra, Dreaming Duelist, Spellstutter Sprite counts it and
- Take out Illusionist's Gambit: Illusionist's Gambit works with 3 cards in this deck, none of them on its theme; Liliana the Repentant works with 26 cards, none of them on it. Put in Liliana the Repentant: When a Faerie or Rogue enters thanks to Alela, Cunning Conqueror, Liliana the Repentant mills a card
- Take out Run Away Together: Run Away Together works with 3 cards in this deck, none of them on its theme; Kindred Discovery works with 5 cards, all of them on it. Put in Kindred Discovery: When a Faerie enters thanks to Alela, Cunning Conqueror, Kindred Discovery draws you 1 card
Upgrades at bracket 4–5
No limits on Game Changers or combos.
14 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 3.6 → 3.8 of 5, still connected. Its consistency is unchanged: Build stays at 4.8 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Choked Estuary: Choked Estuary enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Dimir Aqueduct: Dimir Aqueduct enters tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
- Take out Secluded Glen: Secluded Glen enters tapped. Put in Underground Sea: Underground Sea never enters tapped and makes blue or black.
- Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Watery Grave: Watery Grave never enters tapped and makes blue or black.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Misleading Signpost: Misleading Signpost is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Distant Melody: Distant Melody is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Keep Watch: Keep Watch is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Spell Stutter: Spell Stutter is weaker counterspell than Force of Will. Put in Force of Will: Force of Will is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Nightmare Unmaking: Nightmare Unmaking is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Reflections of Littjara: Reflections of Littjara works with no other card in this deck; Spellstutter Sprite works with 30 cards, 28 of them on it, and with your commander. Put in Spellstutter Sprite: While you control Obyra, Dreaming Duelist, Spellstutter Sprite counts it and
- Take out Illusionist's Gambit: Illusionist's Gambit works with 3 cards in this deck, none of them on its theme; Liliana the Repentant works with 26 cards, none of them on it. Put in Liliana the Repentant: When a Faerie or Rogue enters thanks to Alela, Cunning Conqueror, Liliana the Repentant mills a card
- Take out Run Away Together: Run Away Together works with 3 cards in this deck, none of them on its theme; Kindred Discovery works with 5 cards, all of them on it. Put in Kindred Discovery: When a Faerie enters thanks to Alela, Cunning Conqueror, Kindred Discovery draws you 1 card
The decklist
Creatures
Alela, Cunning Conqueror · Archmage of Echoes · Blightwing Bandit · Brazen Borrower // Petty Theft · Cloud of Faeries · Faerie Bladecrafter · Faerie Formation · Faerie Seer · Glen Elendra Archmage · Glen Elendra Liege · Halo Forager · Hullbreaker Horror · Hypnotic Sprite // Mesmeric Glare · Malleable Impostor · Mocking Sprite · Nettling Nuisance · Nightveil Sprite · Nymris, Oona's Trickster · Obyra, Dreaming Duelist · Oona, Queen of the Fae · Picklock Prankster // Free the Fae · Puppeteer Clique · Quickling · Rankle, Master of Pranks · Scion of Oona · Shadow Puppeteers · Sower of Temptation · Spellscorn Coven // Take It Back
Instants and sorceries
Arcane Denial · Consider · Dig Through Time · Distant Melody · Fact or Fiction · Frantic Search · Illusionist's Gambit · Keep Watch · Kindred Dominance · Nightmare Unmaking · Opt · Perplexing Test · Reality Shift · Reckless Spite · Repulse · Run Away Together · Snap · Spell Stutter · Tegwyll's Scouring · Theoretical Duplication · Thrilling Encore
Artifacts and enchantments
Arcane Signet · Dimir Signet · Fellwar Stone · Midnight Clock · Mind Stone · Misleading Signpost · Reconnaissance Mission · Reflections of Littjara · Sol Ring · Talisman of Dominance · Wayfarer's Bauble
Lands
Bojuka Bog · Choked Estuary · Command Tower · Darkwater Catacombs · Dimir Aqueduct · Exotic Orchard · Faerie Conclave · 13 Island · Myriad Landscape · Path of Ancestry · Secluded Glen · Sunken Hollow · 12 Swamp · Tainted Isle · Temple of Deceit · Temple of the False God
Other Wilds of Eldraine Commander precons