Watery Grave

Watery Grave

Land — Island Swamp

How we read this card

({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

static —

Causes: make a player lose life.

Cares about: nothing.

Works well with

a Swamp enters the battlefield — 63 cards in the game can cause this (Watery Grave is one).

When Watery Grave enters:

  1. Thelon's Chant — deals 3 damage
  2. Veilborn Ghoul — returns itself from the graveyard
  3. Staff of the Death Magus — gains you 1 life
  4. Dread Presence — triggers

an Island enters the battlefield — 64 cards in the game can cause this (Watery Grave is one).

  1. Staff of the Mind Magus — When Watery Grave enters, Staff of the Mind Magus gains you 1 life

a land enters the battlefield — 1,560 cards in the game can cause this (Watery Grave is one).

When Watery Grave enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Watery Grave is one).

When Watery Grave makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Watery Grave is one).

  1. Nature's Wrath — When Watery Grave enters, Nature's Wrath makes a player sacrifice an Island or permanent

17 other cards care about it too. These are the ones with the most connections.