Precons › Commander 2021

Witherbloom Witchcraft

Commander precon · Commander 2021 · 2021 · led by Willowdusk, Essence Seer

Main theme: Lifegain · Synergy 4.1/5 (tight) · Bracket 1–2 · Willowdusk, Essence Seer works with 12 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

7 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.4 → 4.7 of 5, still on target; no longer short on card advantage, 3 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.

Card advantage

  1. Take out Loxodon Warhammer: Loxodon Warhammer is next on the report's cut list. Works with nothing else in this deck. Put in MACH-1, Swooping Scoundrel: Card advantage: you were 2 short; MACH-1, Swooping Scoundrel counts as card advantage.
  2. Take out Marshland Bloodcaster: Marshland Bloodcaster is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Nazar, the Velvet Fang: Card advantage: you were 2 short; Nazar, the Velvet Fang counts as card advantage.

Interaction

  1. Take out Venser's Journal: Venser's Journal is next on the report's cut list. Works with 9 other cards: with 9 again and again. Put in Severed Strands: Interaction: you were 5 short; Severed Strands counts as interaction. When Severed Strands gains life, Dina, Soul Steeper makes each opponent lose 1 life.
  2. Take out Sun Droplet: Sun Droplet is next on the report's cut list. Works with 11 other cards: with 11 again and again. Put in Witherbloom Charm: Interaction: you were 5 short; Witherbloom Charm counts as interaction. When Witherbloom Charm gains life, Dina, Soul Steeper makes each opponent lose 1 life.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

8 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.4 → 4.7 of 5, still on target; no longer short on card advantage, 3 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Loxodon Warhammer: Loxodon Warhammer is next on the report's cut list. Works with nothing else in this deck. Put in MACH-1, Swooping Scoundrel: Card advantage: you were 2 short; MACH-1, Swooping Scoundrel counts as card advantage.
  2. Take out Marshland Bloodcaster: Marshland Bloodcaster is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Nazar, the Velvet Fang: Card advantage: you were 2 short; Nazar, the Velvet Fang counts as card advantage.

Interaction

  1. Take out Venser's Journal: Venser's Journal is next on the report's cut list. Works with 9 other cards: with 9 again and again. Put in Severed Strands: Interaction: you were 5 short; Severed Strands counts as interaction. When Severed Strands gains life, Dina, Soul Steeper makes each opponent lose 1 life.
  2. Take out Sun Droplet: Sun Droplet is next on the report's cut list. Works with 11 other cards: with 11 again and again. Put in Witherbloom Charm: Interaction: you were 5 short; Witherbloom Charm counts as interaction. When Witherbloom Charm gains life, Dina, Soul Steeper makes each opponent lose 1 life.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

8 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.4 → 4.7 of 5, still on target; no longer short on card advantage, 3 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Loxodon Warhammer: Loxodon Warhammer is next on the report's cut list. Works with nothing else in this deck. Put in MACH-1, Swooping Scoundrel: Card advantage: you were 2 short; MACH-1, Swooping Scoundrel counts as card advantage.
  2. Take out Marshland Bloodcaster: Marshland Bloodcaster is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Nazar, the Velvet Fang: Card advantage: you were 2 short; Nazar, the Velvet Fang counts as card advantage.

Interaction

  1. Take out Venser's Journal: Venser's Journal is next on the report's cut list. Works with 9 other cards: with 9 again and again. Put in Severed Strands: Interaction: you were 5 short; Severed Strands counts as interaction. When Severed Strands gains life, Dina, Soul Steeper makes each opponent lose 1 life.
  2. Take out Sun Droplet: Sun Droplet is next on the report's cut list. Works with 11 other cards: with 11 again and again. Put in Witherbloom Charm: Interaction: you were 5 short; Witherbloom Charm counts as interaction. When Witherbloom Charm gains life, Dina, Soul Steeper makes each opponent lose 1 life.

Opens a route: Throne of Bone. 4 of its cards reach Ageless Entity through it.

Also short, against a typical Commander deck: interaction 8 of 13, card advantage 9 of 11.

The decklist

Creatures

Ageless Entity · Bloodthirsty Aerialist · Bloodtracker · Blossoming Bogbeast · Defiant Bloodlord · Dina, Soul Steeper · Epicure of Blood · Ezzaroot Channeler · Gluttonous Troll · Gyome, Master Chef · Honor Troll · Leyline Prowler · Marshland Bloodcaster · Noxious Gearhulk · Sangromancer · Sapling of Colfenor · Silversmote Ghoul · Sproutback Trudge · Tivash, Gloom Summoner · Vampire Nighthawk · Veinwitch Coven · Verdant Sun's Avatar · Yedora, Grave Gardener

Planeswalkers

Ob Nixilis Reignited

Instants and sorceries

Ancient Craving · Cultivate · Damnable Pact · Deadly Tempest · Essence Pulse · Feed the Swarm · Gaze of Granite · Healing Technique · Mortality Spear · Nissa's Renewal · Pest Infestation · Pulse of Murasa · Rampant Growth · Reckless Spite · Revival Experiment · Suffer the Past · Taste of Death

Artifacts and enchantments

Alhammarret's Archive · Arcane Signet · Blight Mound · Druidic Satchel · Elixir of Immortality · Gift of Paradise · Greed · Loxodon Warhammer · Moldervine Reclamation · Paradise Plume · Pristine Talisman · Sanguine Bond · Sol Ring · Sun Droplet · Talisman of Resilience · Trudge Garden · Venser's Journal · Well of Lost Dreams

Lands

Blighted Woodland · Command Tower · Exotic Orchard · 11 Forest · Gingerbread Cabin · Golgari Rot Farm · High Market · Jungle Hollow · Llanowar Wastes · Myriad Landscape · Radiant Fountain · Rogue's Passage · Sapseep Forest · Study Hall · 11 Swamp · Tainted Wood · Temple of Malady · Temple of the False God · Witch's Clinic · Witherbloom Campus

Other Commander 2021 precons