edhseer Commander synergy, explained
Creature — Human Shaman // Enchantment — Aura Curse
Mana cost: {3}{B}
Spells your opponents cast that target this creature cost {1} less to cast.
static — taxes the table
When this creature dies, return it to the battlefield transformed under your control attached to target opponent.
triggered — brings a card back
triggered —
triggered —
Enchant player
Spells you cast that target enchanted player cost {1} less to cast.
static — costs 1 less
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
triggered — makes each opponent lose 1 life
triggered — gains you 1 life
triggered — drains each opponent
Causes: put a creature onto the battlefield, a creature leaves a graveyard, transform a creature, a creature becomes attached, make a player lose life, gain life.
Cares about: an upkeep, a creature it makes cheaper to cast, an artifact it makes cheaper to cast, an enchantment it makes cheaper to cast, a planeswalker it makes cheaper to cast, an instant it makes cheaper to cast, a sorcery it makes cheaper to cast, a battle it makes cheaper to cast.
a creature transforms — 105 cards in the game can cause this (Accursed Witch is one).
15 other cards care about it too. These are the ones with the most connections.
a Shaman creature enters the battlefield — 539 cards in the game can cause this (Accursed Witch is one).
a creature leaves a graveyard — 1,302 cards in the game can cause this (Accursed Witch is one).
When Accursed Witch // Infectious Curse leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Accursed Witch is one).
When Accursed Witch // Infectious Curse gains life:
84 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Accursed Witch is one).
When Accursed Witch // Infectious Curse leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Accursed Witch is one).
When Accursed Witch // Infectious Curse makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Accursed Witch is one).
When Accursed Witch // Infectious Curse enters:
3 other cards care about it too. These are the ones with the most connections.