edhseer Commander synergy, explained
Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk Rogue
Mana cost: {1}{U}
Sygg can't be blocked.
static — restricts what can block it
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains that ability until end of turn.
triggered — grants a keyword
triggered — grants a keyword
Whenever this creature deals combat damage to a player or planeswalker, draw a card
triggered — draws you 1 card
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
triggered —
Sygg can't be blocked.
static — restricts what can block it
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
triggered — grants a keyword
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
triggered —
What a deck led by this card wants
Causes: draw a card, transform anything.
Cares about: a creature deals combat damage, a creature transforms.
transform a creature — 105 cards in the game can cause this.
95 other cards cause it too. These are the ones with the most connections.
a Merfolk deals combat damage — 386 cards in the game can cause this (Sygg is one).
a Merfolk enters the battlefield — 397 cards in the game can cause this (Sygg is one).
When Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield enters:
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Sygg is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Sygg is one).
a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.
1,268 other cards cause it too. These are the ones with the most connections.
a Wizard creature it grants types to — 1,269 cards in the game can cause this.
1,268 other cards cause it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Sygg is one).
When Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Sygg is one).
When Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield attacks:
116 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Sygg is one).
When Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Sygg is one).
When Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield blocks:
18 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Sygg is one).
When Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Sygg is one).
When Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield attacks:
a creature enters the battlefield — 19,800 cards in the game can cause this.
When Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield:
330 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Sygg is one).
40 other cards care about it too. These are the ones with the most connections.