Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard

Mana cost: {1}{W/U}

How we read this card

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

activated {2}{W}{U} —

activated {2}{W}{U} — blinks a permanent

Causes: exile a creature, a creature leaves the battlefield, put a creature onto the battlefield.

Cares about: nothing.

Works well with

a Kithkin enters the battlefield — 147 cards in the game can cause this (Mistmeadow Witch is one).

  1. Thoughtweft Lieutenant — When Mistmeadow Witch enters, Thoughtweft Lieutenant gives +1/+1

a creature is exiled — 1,003 cards in the game can cause this (Mistmeadow Witch is one).

When a creature is exiled thanks to Mistmeadow Witch:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

4 other cards care about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Mistmeadow Witch is one).

  1. Inalla, Archmage Ritualist — When Mistmeadow Witch enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Mistmeadow Witch is one).

  1. Diviner's Wand — When Mistmeadow Witch enters, Diviner's Wand triggers

anything is exiled — 2,497 cards in the game can cause this (Mistmeadow Witch is one).

  1. The War Doctor — When a creature is exiled thanks to Mistmeadow Witch, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Mistmeadow Witch is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Mistmeadow Witch, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Mistmeadow Witch is one).

When a creature leaves the battlefield thanks to Mistmeadow Witch:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Mistmeadow Witch is one).

When Mistmeadow Witch attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Mistmeadow Witch is one).

When Mistmeadow Witch attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Mistmeadow Witch is one).

When Mistmeadow Witch blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Mistmeadow Witch is one).

When Mistmeadow Witch attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Mistmeadow Witch is one).

When Mistmeadow Witch is cast:

  1. God-Eternal Oketra — makes a token
  2. Champions of the Perfect — draws you 1 card

89 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Mistmeadow Witch is one).

  1. Lunarch Veteran // Luminous Phantom — When Mistmeadow Witch enters, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to Mistmeadow Witch, it puts a counter on a creature or Vehicle
  3. Goblin Goliath — When Goblin Goliath enters thanks to Mistmeadow Witch, it makes a token
  4. Slash, Reptile Rampager — When Mistmeadow Witch enters, Slash, Reptile Rampager deals 2 damage
  5. Ray Fillet, Wave Warrior — When Mistmeadow Witch enters, Ray Fillet, Wave Warrior puts a counter on itself
  6. Bess, Soul Nourisher — When Mistmeadow Witch enters, Bess, Soul Nourisher puts a +1/+1 counter on itself
  7. The Neutrinos — When Mistmeadow Witch enters, The Neutrinos gets +1/+0
  8. Wingnut, Bat on the Belfry — When Mistmeadow Witch enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  9. Aetherstorm Roc — When Mistmeadow Witch enters, Aetherstorm Roc puts a counter on a permanent you control
  10. Raphael, Most Attitude — When Mistmeadow Witch enters, Raphael, Most Attitude exiles a card from your library

307 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Mistmeadow Witch is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Mistmeadow Witch, it shrinks a creature by -2/-2
  2. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Mistmeadow Witch enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  3. Ivora, Insatiable Heir — When Ivora, Insatiable Heir enters thanks to Mistmeadow Witch, it makes a token
  4. Dogmeat, Ever Loyal — When Dogmeat, Ever Loyal enters thanks to Mistmeadow Witch, it mills a card
  5. The Earth King — When The Earth King enters thanks to Mistmeadow Witch, it makes a token
  6. SP//dr, Piloted by Peni — When SP//dr, Piloted by Peni enters thanks to Mistmeadow Witch, it puts a counter on a creature
  7. Mu Yanling, Wind Rider — When Mu Yanling, Wind Rider enters thanks to Mistmeadow Witch, it makes a token
  8. The Rani — When The Rani enters thanks to Mistmeadow Witch, it makes a token
  9. Aang, Airbending Master — When Aang, Airbending Master enters thanks to Mistmeadow Witch, it triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — When Aang, at the Crossroads // Aang, Destined Savior enters thanks to Mistmeadow Witch, it puts a creature onto the battlefield

34 other cards care about it too. These are the ones with the most connections.