edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {W}
Enchant creature
Enchanted creature gets +1/+1.
static — gives +1/+1
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
triggered — makes a token
Causes: create a Spirit creature token, put a Spirit creature token onto the battlefield.
Cares about: a creature leaves the battlefield.
a Spirit enters the battlefield — 863 cards in the game can cause this (Valor of the Worthy is one).
When a Spirit enters thanks to Valor of the Worthy:
an Aura enters the battlefield — 1,257 cards in the game can cause this (Valor of the Worthy is one).
When Valor of the Worthy enters:
3 other cards care about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Valor of the Worthy is one).
When a Spirit enters thanks to Valor of the Worthy:
a creature token is created — 2,799 cards in the game can cause this (Valor of the Worthy is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Valor of the Worthy is one).
When Valor of the Worthy is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Valor of the Worthy is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Valor of the Worthy is one).
When a Spirit enters thanks to Valor of the Worthy:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Valor of the Worthy is one).
When Valor of the Worthy makes a Spirit token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Valor of the Worthy is one).
When Valor of the Worthy enters:
66 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this.
4,228 other cards cause it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Valor of the Worthy is one).
When a Spirit enters thanks to Valor of the Worthy:
345 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Valor of the Worthy is one).
34 other cards care about it too. These are the ones with the most connections.