Battering Ram

Battering Ram

Artifact Creature — Construct

Mana cost: {2}

How we read this card

At the beginning of combat on your turn, this creature gains banding until end of combat.

triggered — grants a keyword

Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.

triggered —

Causes: a Wall is put into a graveyard from the battlefield.

Cares about: the beginning of combat.

Works well with

an artifact attacks — 1,243 cards in the game can cause this (Battering Ram is one).

When Battering Ram attacks:

  1. Alibou, Ancient Witness — deals X damage
  2. Bio-Asset Allocator — makes each opponent lose 1 life
  3. Assaultron Dominator — puts a counter on a permanent
  4. Aloy, Savior of Meridian — triggers

an artifact deals combat damage — 1,243 cards in the game can cause this (Battering Ram is one).

When Battering Ram deals combat damage:

  1. Locutus of Borg — makes a token
  2. Sharding Sphinx — makes a token
  3. Antagonist Incorporator — makes a token
  4. Research Thief — draws you 1 card
  5. Thopter Spy Network — draws you 1 card
  6. Hive Mind Coprocessor — makes you lose life
  7. Pia Nalaar, Chief Mechanic — puts a counter on a permanent you control
  8. Automated Assembly Line — triggers

2 other cards care about it too. These are the ones with the most connections.

a nontoken artifact deals combat damage — 1,243 cards in the game can cause this (Battering Ram is one).

  1. Virulent Silencer — When Battering Ram deals combat damage, Virulent Silencer puts 2 counters on a permanent

an artifact is cast — 3,683 cards in the game can cause this (Battering Ram is one).

When Battering Ram is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Battering Ram is one).

When Battering Ram enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

an artifact enters the battlefield — 4,643 cards in the game can cause this (Battering Ram is one).

When Battering Ram enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Battering Ram is one).

  1. Long Feng, Grand Secretariat — When a Wall dies thanks to Battering Ram, Long Feng, Grand Secretariat puts a counter on a creature

12 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Battering Ram is one).

  1. Vessel of Endless Rest — Battering Ram puts cards into the graveyard that Vessel of Endless Rest can bring back
  2. Gale, Waterdeep Prodigy — Battering Ram puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Heart-Shaped Herb — Battering Ram puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Battering Ram fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — Battering Ram puts cards into the graveyard that Rescue from the Underworld can bring back
  6. Victimize — Battering Ram puts cards into the graveyard that Victimize can bring back
  7. Bound // Determined — Battering Ram puts cards into the graveyard that Bound // Determined can bring back
  8. Enlightened Confidant — Battering Ram puts cards into the graveyard that Enlightened Confidant can bring back
  9. Tergrid, God of Fright // Tergrid's Lantern — Battering Ram puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  10. Aerith, Last Ancient — Battering Ram puts cards into the graveyard that Aerith, Last Ancient can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Battering Ram is one).

  1. The Haunt of Hightower — When a Wall hits the graveyard thanks to Battering Ram, The Haunt of Hightower puts a +1/+1 counter on itself

10 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Battering Ram is one).

When Battering Ram attacks:

  1. Shaun, Father of Synths — makes a token
  2. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent

140 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Battering Ram is one).

When Battering Ram is cast:

  1. Primeval Bounty — makes a token
  2. God-Eternal Oketra — makes a token
  3. Bloodbond March — brings a card back

88 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Battering Ram is one).

  1. Samwise Gamgee — When Battering Ram enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Battering Ram is one).

When Battering Ram enters, Enduring:

  1. Enduring Innocence — Innocence draws you 1 card
  2. Enduring Courage — Courage gives +2/+0

385 other cards care about it too. These are the ones with the most connections.