Clockwork Steed

Clockwork Steed

Artifact Creature — Horse

Mana cost: {4}

How we read this card

This creature enters with four +1/+0 counters on it.

static — arrives with counters

This creature can't be blocked by artifact creatures.

static — restricts what can block it

At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.

triggered —

Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.

activated {X}, {T} — puts X counters on it

Causes: put a counter on anything, remove a counter from anything.

Cares about: nothing.

Works well with

an artifact attacks — 1,243 cards in the game can cause this (Clockwork Steed is one).

When Clockwork Steed attacks:

  1. Alibou, Ancient Witness — deals X damage
  2. Bio-Asset Allocator — makes each opponent lose 1 life
  3. Assaultron Dominator — puts a counter on a permanent
  4. Aloy, Savior of Meridian — triggers

an artifact deals combat damage — 1,243 cards in the game can cause this (Clockwork Steed is one).

When Clockwork Steed deals combat damage:

  1. Locutus of Borg — makes a token
  2. Sharding Sphinx — makes a token
  3. Antagonist Incorporator — makes a token
  4. Research Thief — draws you 1 card
  5. Thopter Spy Network — draws you 1 card
  6. Hive Mind Coprocessor — makes you lose life
  7. Pia Nalaar, Chief Mechanic — puts a counter on a permanent you control
  8. Automated Assembly Line — triggers

2 other cards care about it too. These are the ones with the most connections.

a nontoken artifact deals combat damage — 1,243 cards in the game can cause this (Clockwork Steed is one).

  1. Virulent Silencer — When Clockwork Steed deals combat damage, Virulent Silencer puts 2 counters on a permanent

a creature gets a counter — 2,691 cards in the game can cause this (Clockwork Steed is one).

When Clockwork Steed gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Generous Patron — draws you 1 card
  3. Danny Pink — draws you 1 card
  4. Bold Plagiarist — puts counters on a permanent
  5. Mikey & Leo, Chaos & Order — draws you 1 card
  6. Kros, Defense Contractor — triggers
  7. Rikku, Resourceful Guardian — triggers

36 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Clockwork Steed is one).

When Clockwork Steed is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Clockwork Steed is one).

When Clockwork Steed enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

anything gets a counter — 4,415 cards in the game can cause this (Clockwork Steed is one).

  1. All Will Be One — When Clockwork Steed gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Clockwork Steed is one).

When Clockwork Steed enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Clockwork Steed is one).

When Clockwork Steed attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

134 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Clockwork Steed is one).

  1. Adaptive Omnitool — When Clockwork Steed attacks, Adaptive Omnitool searches a library

198 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Clockwork Steed is one).

  1. Primeval Bounty — When Clockwork Steed is cast, Primeval Bounty makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Clockwork Steed is one).

When Clockwork Steed enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage

344 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Clockwork Steed is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Clockwork Steed enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

70 other cards care about it too. These are the ones with the most connections.