edhseer Commander synergy, explained
Artifact Creature — Cyberman
Mana cost: {2}
Artifact creatures you control have afflict 3.
static — grants a keyword
Causes: nothing.
Cares about: a creature it grants abilities to, an artifact it grants abilities to.
an artifact attacks — 1,243 cards in the game can cause this (Cyberman Patrol is one).
When Cyberman Patrol attacks:
1 other card cares about it too. These are the ones with the most connections.
an artifact deals combat damage — 1,243 cards in the game can cause this (Cyberman Patrol is one).
When Cyberman Patrol deals combat damage:
3 other cards care about it too. These are the ones with the most connections.
a nontoken artifact deals combat damage — 1,243 cards in the game can cause this (Cyberman Patrol is one).
an artifact is cast — 3,683 cards in the game can cause this (Cyberman Patrol is one).
When Cyberman Patrol is cast:
271 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Cyberman Patrol is one).
When Cyberman Patrol enters:
an artifact enters the battlefield — 4,643 cards in the game can cause this (Cyberman Patrol is one).
When Cyberman Patrol enters:
206 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Cyberman Patrol is one).
When Cyberman Patrol attacks:
499 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Cyberman Patrol is one).
When Cyberman Patrol attacks:
869 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Cyberman Patrol is one).
141 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Cyberman Patrol is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Cyberman Patrol is one).
When Cyberman Patrol enters:
3,029 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Cyberman Patrol is one).
657 other cards care about it too. These are the ones with the most connections.