edhseer Commander synergy, explained
Creature — Human Cleric
Mana cost: {4}{W}
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
static —
Causes: damage is prevented.
Cares about: nothing.
damage is prevented — 568 cards in the game can cause this (Daunting Defender is one).
When Daunting Defender has damage prevented:
a Cleric enters the battlefield — 722 cards in the game can cause this (Daunting Defender is one).
1 other card cares about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Daunting Defender is one).
When Daunting Defender enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Daunting Defender is one).
When Daunting Defender attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Daunting Defender is one).
When Daunting Defender attacks:
183 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Daunting Defender is one).
When Daunting Defender blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Daunting Defender is one).
When Daunting Defender attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Daunting Defender is one).
When Daunting Defender deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Daunting Defender is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Daunting Defender is one).
When Daunting Defender enters:
312 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Daunting Defender is one).
41 other cards care about it too. These are the ones with the most connections.