Dawn Charm

Dawn Charm

Instant

Mana cost: {1}{W}

How we read this card

Prevent all combat damage that would be dealt this turn.

on-cast —

Regenerate target creature.

on-cast —

Counter target spell that targets you.

on-cast —

Causes: you face a dilemma, damage is prevented, regenerate a creature, counter a spell.

Cares about: nothing.

Works well with

damage is prevented — 568 cards in the game can cause this (Dawn Charm is one).

When Dawn Charm has damage prevented:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

you face a dilemma — 739 cards in the game can cause this (Dawn Charm is one).

When Dawn Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an instant is cast — 3,931 cards in the game can cause this (Dawn Charm is one).

When Dawn Charm is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Dawn Charm is one).

When Dawn Charm is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.