Produces: a creature dying, search permanent rebel , a Rebel permanent entering the battlefield, a library being shuffled.
Cares about: nothing.
Partners
139 cards can cause a permanent entering the battlefield.
Jailbreak — When Defiant Vanguard enters, Jailbreak brings a card back
Corruption of Towashi — When Defiant Vanguard enters, Corruption of Towashi makes a player draw 1 card
Dawn-Blessed Pennant — When Defiant Vanguard enters, Dawn-Blessed Pennant gains you 1 life
977 cards can cause a library being searched.
Prishe's Wanderings — When Defiant Vanguard searches a library, Prishe's Wanderings puts counters on a creature
1,974 cards can cause anything that is not a token entering the battlefield.
Canoptek Spyder — When Defiant Vanguard enters, Canoptek Spyder draws you 1 card
2,353 cards can cause a nontoken creature dying.
Remembrance — When Defiant Vanguard dies, Remembrance searches a library
Gnawing Crescendo — When Defiant Vanguard dies, Gnawing Crescendo makes a token
Ogre Slumlord — When Defiant Vanguard dies, Ogre Slumlord makes a token
2,371 cards can cause a creature dying.
Ob Nixilis, Unshackled — When Defiant Vanguard dies, Ob Nixilis, Unshackled puts a counter on a permanent
South Wind Avatar — When Defiant Vanguard dies, South Wind Avatar gains you life
Demonic Vigor — When Defiant Vanguard dies, Demonic Vigor brings a card back
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Bossproduces
enters · creature · token
Impact Tremorscares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseekproduces
enters · land
Enduring Couragecares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles, not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.