edhseer Commander synergy, explained
Artifact
Mana cost: {4}
An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
activated {4}, {T} — makes a token
activated {4}, {T} — grants haste
Causes: create a creature token, put a creature token onto the battlefield, a creature token leaves the battlefield.
Cares about: nothing.
anything leaves the battlefield — 1 card in the game can cause this (Echo Chamber is one).
a creature token leaves the battlefield — 117 cards in the game can cause this (Echo Chamber is one).
When a creature leaves the battlefield thanks to Echo Chamber:
a token leaves the battlefield — 182 cards in the game can cause this (Echo Chamber is one).
When a creature leaves the battlefield thanks to Echo Chamber:
4 other cards care about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Echo Chamber is one).
When a creature enters thanks to Echo Chamber:
a creature token is created — 2,799 cards in the game can cause this (Echo Chamber is one).
3 other cards care about it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (Echo Chamber is one).
When Echo Chamber is cast:
271 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Echo Chamber is one).
When a creature enters thanks to Echo Chamber:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Echo Chamber is one).
When Echo Chamber makes a creature token:
17 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Echo Chamber is one).
When Echo Chamber enters:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Echo Chamber is one).
19 other cards care about it too. These are the ones with the most connections.
an artifact enters the battlefield — 4,643 cards in the game can cause this (Echo Chamber is one).
When Echo Chamber enters:
60 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Echo Chamber is one).
56 other cards care about it too. These are the ones with the most connections.